public static new BaseComponent LoadFromDefinition(ContentManager content, string definitionPath, BaseEntity parent) { CharacterPhysicsComponentDefinition compDef = content.Load <CharacterPhysicsComponentDefinition>(definitionPath); CharacterPhysicsComponent newComponent = new CharacterPhysicsComponent(parent, compDef); return(newComponent); }
public CharacterPhysicsComponent(BaseEntity parent, CharacterPhysicsComponentDefinition compDef) : base(parent) { ActivateComponent(); if (compDef.PhysicsModelPath.Length > 0) { this.physMesh = this.parentEntity.Game.ModelLoader.LoadStaticModel(compDef.PhysicsModelPath); } this.affectedByGravity = compDef.AffectedByGravity; this.shapeType = ShapeType.Cylinder; this.mass = compDef.Mass; this.collisionGroupType = CollisionGroups.RigidBody; this.height = compDef.Height; this.width = compDef.Width; this.depth = compDef.Depth; this.diameter = compDef.Diameter; InitializeActor(); }