public QSEConfig() { if (Instance == null) { Instance = FindObjectOfType(typeof(QSEConfig)) as QSEConfig; if (Instance == null) { GameObject qseconfig_command = new GameObject().AddComponent <QSEConfig>().gameObject; qseconfig_command.name = "QSEConfig"; Instance = qseconfig_command.GetComponent <QSEConfig>(); } } }
public void Awake() { Instance = this; DevConsole.RegisterConsoleCommand(this, "qseconfig", false, false); Debug.Log($"[{Main.PROGRAM_NAME}] {Message}"); }