public override JSValue Invoke(JSContext ctx, JSValue this_obj, int argc, JSValue[] argv) { if (!_ctor.IsPublic && !_type.privateAccess) { return(JSApi.JS_ThrowInternalError(ctx, "constructor is inaccessible due to its protection level")); } var parameters = _ctor.GetParameters(); var nArgs = argc; var args = new object[nArgs]; for (var i = 0; i < nArgs; i++) { if (!Values.js_get_var(ctx, argv[i], parameters[i].ParameterType, out args[i])) { return(JSApi.JS_ThrowInternalError(ctx, "failed to cast val")); } } if (_crossbind) { UnityEngine.Debug.LogFormat($"_js_crossbind_constructor {_type}"); return(Values._js_crossbind_constructor(ctx, this_obj)); } var inst = _ctor.Invoke(args); var val = Values.NewBridgeClassObject(ctx, this_obj, inst, _type.id, false); return(val); }
public override JSValue Invoke(JSContext ctx, JSValue this_obj, int argc, JSValue[] argv) { var inst = Activator.CreateInstance(_type.type); var val = Values.NewBridgeClassObject(ctx, this_obj, inst, _type.id, false); return(val); }