public void SaveQuestRoom(QuestRoom p) { context.SaveChanges(); }
public void CreateQuestRoom(QuestRoom p) { context.Add(p); context.SaveChanges(); }
public void DeleteQuestRoom(QuestRoom p) { context.Remove(p); context.SaveChanges(); }
public void DeleteRoom(QuestRoom r) { context.Remove(r); context.SaveChanges(); }
public void CreateRoom(QuestRoom r) { context.Add(r); context.SaveChanges(); }
public void DeleteRoom(QuestRoom r) { rooms.Remove(r); }
public void CreateRoom(QuestRoom r) { rooms.Add(r); }
public void SaveRoom(QuestRoom r) { //Rooms.Append(r); }