private void DrawDepthMask() { GraphicsDevice.SetRenderTarget(RTDepthMask); GraphicsDevice.Clear(new Color(0, 1f, 0, 1f)); spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, null, FXDepthMask, camera.get_transformation(GraphicsDevice)); drawBatch.DrawDepthMask(spriteBatch); spriteBatch.End(); }