예제 #1
0
파일: Challenge.cs 프로젝트: rryb77/quest
        // This method will take an Adventurer object and make that Adventurer perform the challenge
        public void RunChallenge(Adventurer adventurer)
        {
            Console.Write($"{_text}: ");
            string answer = Console.ReadLine();

            int  numAnswer;
            bool isNumber = int.TryParse(answer, out numAnswer);

            Console.WriteLine();
            if (isNumber && numAnswer == _correctAnswer)
            {
                Console.WriteLine("Well Done!");

                // Note how we access an Adventurer object's property
                adventurer.Awesomeness += _awesomenessChange;
                adventurer.QuestSuccess++;
            }
            else
            {
                Console.WriteLine("You have failed the challenge, there will be consequences.");
                adventurer.Awesomeness -= _awesomenessChange;
            }

            // Note how we call an Adventurer object's method
            Console.WriteLine(adventurer.GetAdventurerStatus());
            Console.WriteLine();
        }
예제 #2
0
파일: Prize.cs 프로젝트: rryb77/quest
 public void ShowPrize(Adventurer adventurer)
 {
     if (adventurer.Awesomeness > 0)
     {
         for (int i = adventurer.Awesomeness; i > 0; i--)
         {
             Console.WriteLine(_text);
         }
     }
     else if (adventurer.Awesomeness <= 0)
     {
         Console.WriteLine("You are a disgrace to all other adventurers in the world!");
     }
 }
예제 #3
0
 public void ShowPrize(Adventurer adventurer)
 {
     if (adventurer.Awesomeness > 0)
     {
         for (int i = 0; i < adventurer.Awesomeness; i++)
         {
             Console.WriteLine(_text);
         }
     }
     else
     {
         Console.WriteLine("I pity the fool whose 'Awesomeness' is so low. Adventure harder Hero!");
     }
 }
예제 #4
0
파일: Program.cs 프로젝트: rryb77/quest
        static void Main(string[] args)
        {
            // Create a few challenges for our Adventurer's quest
            // The "Challenge" Constructor takes three arguments
            //   the text of the challenge
            //   a correct answer
            //   a number of awesome points to gain or lose depending on the success of the challenge
            Challenge twoPlusTwo = new Challenge("2 + 2?", 4, 10);
            Challenge theAnswer  = new Challenge(
                "What's the answer to life, the universe and everything?", 42, 25);
            Challenge whatSecond = new Challenge(
                "What is the current second?", DateTime.Now.Second, 50);

            int       randomNumber = new Random().Next() % 10;
            Challenge guessRandom  = new Challenge("What number am I thinking of?", randomNumber, 25);

            Challenge favoriteBeatle = new Challenge(
                @"Who's your favorite Beatle?
    1) John
    2) Paul
    3) George
    4) Ringo
",
                4, 20
                );
            Challenge bestGame = new Challenge(
                @"What's the best game in the world?
    1) Super Mario Bros.
    2) Pacman
    3) Galage
    4) This game!
", 4, 50);

            Challenge bestName = new Challenge(
                @"What's the best name in the world?
    1) Dave
    2) Shawn
    3) Ryan
    4) Carl
", 3, 20);

            // "Awesomeness" is like our Adventurer's current "score"
            // A higher Awesomeness is better

            // Here we set some reasonable min and max values.
            //  If an Adventurer has an Awesomeness greater than the max, they are truly awesome
            //  If an Adventurer has an Awesomeness less than the min, they are terrible
            int minAwesomeness = 0;
            int maxAwesomeness = 100;

            // Make a new "Adventurer" object using the "Adventurer" class
            Console.Write("What's your name adventurer? ");

            Robe theAdventurerRobe = new Robe()
            {
                Colors = new List <string>()
                {
                    "red", "green", "gold", "blue", "black"
                },
                Length = 50,
            };

            Hat theAdventurerHat = new Hat()
            {
                ShininessLevel = 10,
            };

            Adventurer theAdventurer = new Adventurer(Console.ReadLine(), theAdventurerRobe, theAdventurerHat);
            Prize      thePrize      = new Prize("The best prize in the world!");

            // A list of challenges for the Adventurer to complete
            // Note we can use the List class here because have the line "using System.Collections.Generic;" at the top of the file.
            List <Challenge> challenges = new List <Challenge>()
            {
                twoPlusTwo,
                theAnswer,
                whatSecond,
                guessRandom,
                favoriteBeatle,
                bestGame,
                bestName
            };


            bool playing = true;

            while (playing)
            {
                var shuffledList = challenges.OrderBy(a => Guid.NewGuid()).ToList();

                Console.WriteLine(theAdventurer.GetDescription());
                Console.WriteLine($"Current Awesomeness: {theAdventurer.Awesomeness}");

                int count = 0;

                // Loop through all the challenges and subject the Adventurer to them
                foreach (Challenge challenge in shuffledList)
                {
                    if (count < 5)
                    {
                        challenge.RunChallenge(theAdventurer);
                        count++;
                    }
                }

                // This code examines how Awesome the Adventurer is after completing the challenges
                // And praises or humiliates them accordingly
                if (theAdventurer.Awesomeness >= maxAwesomeness)
                {
                    Console.WriteLine("YOU DID IT! You are truly awesome!");
                }
                else if (theAdventurer.Awesomeness <= minAwesomeness)
                {
                    Console.WriteLine("Get out of my sight. Your lack of awesomeness offends me!");
                }
                else
                {
                    Console.WriteLine("I guess you did...ok? ...sorta. Still, you should get out of my sight.");
                }

                thePrize.ShowPrize(theAdventurer);

                Console.WriteLine("");
                Console.Write("Would you like to play again? [Y/N]: ");
                string userInput = Console.ReadLine().ToLower();
                if (userInput == "y")
                {
                    theAdventurer.Awesomeness = 50 + (theAdventurer.QuestSuccess * 10);
                    Console.Clear();
                }
                else
                {
                    playing = false;
                }
            }
        }
예제 #5
0
        static void Main(string[] args)
        {
            // Create a few challenges for our Adventurer's quest
            // The "Challenge" Constructor takes three arguments
            //   the text of the challenge
            //   a correct answer
            //   a number of awesome points to gain or lose depending on the success of the challenge
            Challenge twoPlusTwo = new Challenge("2 + 2?", 4, 10);
            Challenge theAnswer  = new Challenge(
                "What's the answer to life, the universe and everything?", 42, 25);
            Challenge whatSecond = new Challenge(
                "What is the current second?", DateTime.Now.Second, 50);

            int       randomNumber = new Random().Next() % 10;
            Challenge guessRandom  = new Challenge("What number am I thinking of?", randomNumber, 25);

            Challenge favoriteBeatle = new Challenge(
                @"Who's your favorite Beatle?
    1) John
    2) Paul
    3) George
    4) Ringo
",
                4, 20
                );

            // "Awesomeness" is like our Adventurer's current "score"
            // A higher Awesomeness is better

            // Here we set some reasonable min and max values.
            //  If an Adventurer has an Awesomeness greater than the max, they are truly awesome
            //  If an Adventurer has an Awesomeness less than the min, they are terrible
            int minAwesomeness = 0;
            int maxAwesomeness = 100;

            // Make a new "Adventurer" object using the "Adventurer" class
            Adventurer theAdventurer = new Adventurer("Jack");

            // A list of challenges for the Adventurer to complete
            // Note we can use the List class here because have the line "using System.Collections.Generic;" at the top of the file.
            List <Challenge> challenges = new List <Challenge>()
            {
                twoPlusTwo,
                theAnswer,
                whatSecond,
                guessRandom,
                favoriteBeatle
            };

            // Loop through all the challenges and subject the Adventurer to them
            foreach (Challenge challenge in challenges)
            {
                challenge.RunChallenge(theAdventurer);
            }

            // This code examines how Awesome the Adventurer is after completing the challenges
            // And praises or humiliates them accordingly
            if (theAdventurer.Awesomeness >= maxAwesomeness)
            {
                Console.WriteLine("YOU DID IT! You are truly awesome!");
            }
            else if (theAdventurer.Awesomeness <= minAwesomeness)
            {
                Console.WriteLine("Get out of my sight. Your lack of awesomeness offends me!");
            }
            else
            {
                Console.WriteLine("I guess you did...ok? ...sorta. Still, you should get out of my sight.");
            }
        }
예제 #6
0
        static void Main(string[] args)
        {
            // Create a few challenges for our Adventurer's quest
            // The "Challenge" Constructor takes three arguments
            //   the text of the challenge
            //   a correct answer
            //   a number of awesome points to gain or lose depending on the success of the challenge
            Challenge twoPlusTwo = new Challenge("2 + 2?", 4, 10);
            Challenge theAnswer  = new Challenge(
                "What's the answer to life, the universe and everything?", 42, 25);
            Challenge whatSecond = new Challenge(
                "What is the current second?", DateTime.Now.Second, 50);

            int       randomNumber = new Random().Next() % 10;
            Challenge guessRandom  = new Challenge("What number am I thinking of?", randomNumber, 25);

            Challenge favoriteBeatle = new Challenge(
                @"Who's your favorite Beatle?
    1) John
    2) Paul
    3) George
    4) Ringo
",
                4, 20
                );
            Challenge favoritePowerRanger = new Challenge(
                @"Who's your favorite PowerRanger?
    1) Red
    2) Pink
    3) Blue
    4) Yellow
",
                1, 15
                );
            Challenge BestAlienMovie = new Challenge(
                @"What is the best Alien movie?
    1) Alien
    2) Aliens
    3) Aliens 3 (Director's Cut)
    4) We *All* know which one
",
                4, 20
                );

            // "Awesomeness" is like our Adventurer's current "score"
            // A higher Awesomeness is better

            // Here we set some reasonable min and max values.
            //  If an Adventurer has an Awesomeness greater than the max, they are truly awesome
            //  If an Adventurer has an Awesomeness less than the min, they are terrible
            int minAwesomeness = 0;
            int maxAwesomeness = 100;

            // Make a new "Adventurer" object using the "Adventurer" class
            Console.WriteLine("Welcome Adventurer! What is thy name?");
            Console.Write("> ");
            string userName = Console.ReadLine();

            Adventurer theAdventurer = new Adventurer(userName, new Robe(), new HeadCover());

            // Adding new properties to the rob created in the line above

            theAdventurer.ColorfulRobe.Length = 72;
            theAdventurer.ColorfulRobe.Colors.Add("blue");
            theAdventurer.ColorfulRobe.Colors.Add("black");
            theAdventurer.Hat.ShininessLevel = new Random().Next(11);

            // Calling the description of the Adventurer
            theAdventurer.GetDescription();


            // A list of challenges for the Adventurer to complete
            // Note we can use the List class here because have the line "using System.Collections.Generic;" at the top of the file.
            List <Challenge> challenges = new List <Challenge>()
            {
                twoPlusTwo,
                theAnswer,
                whatSecond,
                guessRandom,
                favoriteBeatle,
                BestAlienMovie,
                favoritePowerRanger
            };

            // Randomly selecting Challenges
            var shuffledChallenges = challenges.OrderBy(c => Guid.NewGuid()).Take(5).ToList();



            // Loop through all the challenges and subject the Adventurer to them
            foreach (Challenge challenge in shuffledChallenges)
            {
                challenge.RunChallenge(theAdventurer);
            }

            // This code examines how Awesome the Adventurer is after completing the challenges
            // And praises or humiliates them accordingly
            if (theAdventurer.Awesomeness >= maxAwesomeness)
            {
                Console.WriteLine("YOU DID IT! You are truly awesome!");
            }
            else if (theAdventurer.Awesomeness <= minAwesomeness)
            {
                Console.WriteLine("Get out of my sight. Your lack of awesomeness offends me!");
            }
            else
            {
                Console.WriteLine("I guess you did...ok? ...sorta. Still, you should get out of my sight.");
            }
            Prize PrizesWon = new Prize(" 1 gold coin");

            PrizesWon.ShowPrize(theAdventurer);
            Console.WriteLine($"Adventurer! You answered {theAdventurer.CorrectChallenges} correct challenges in your quest to be the best around!");



            // This code prompts Adventurer if they would like to play again.
            Console.Write($"Adventurer {theAdventurer.Name}, do you desire to play again? (Yes/No)");
            string continueAnswer = Console.ReadLine().ToLower();

            while (continueAnswer == "yes" || continueAnswer == "y")
            {
                foreach (Challenge challenge in challenges)
                {
                    challenge.RunChallenge(theAdventurer);
                }

                Console.Write("Do you still desire to play again? (Yes/No)");
                continueAnswer = Console.ReadLine().ToLower();
                if (continueAnswer == "y" || continueAnswer == "yes")
                {
                    theAdventurer.Awesomeness += theAdventurer.CorrectChallenges * 10;
                }
            }
        }