//"Name<uid><wonid><team>" acquired weapon "weapon" [69] protected virtual void OnWeaponPickup(DateTime Timestamp, string[] info) { WeaponEventArgs eventArgs = new WeaponEventArgs() { Timestamp = Timestamp, Player = GetPlayerInfo(info[0]), Weapon = info[2] }; PlayerAcquiredWeapon.Fire(ServerEndPoint, eventArgs); }
//"Name<uid><wonid><team>" selected weapon "weapon" [68] protected virtual void OnWeaponSelection(DateTime Timestamp, string[] info) { WeaponEventArgs eventArgs = new WeaponEventArgs() { Timestamp = Timestamp, Player = GetPlayerInfo(info[0]), Weapon = info[2] }; PlayerSelectedWeapon.Fire(ServerEndPoint, eventArgs); }