public void GetAddresses(Region region, IpFilter filter, int maxResults, MasterIpCallback callback) { var master = new MasterServer(masterServerEndPoint); master.GetAddressesLimit = maxResults; master.GetAddresses(region, callback, filter); }
public void ReloadServerList(IPEndPoint masterServerEndPoint, int maxResults, Game steamAppId, Region region, bool queryServerRules) { this.currentRequest.IsCancelled = true; MasterServer master = new MasterServer(masterServerEndPoint); master.GetAddressesLimit = maxResults; IpFilter filter = new IpFilter(); filter.App = steamAppId; var request = new UpdateRequest(maxResults, queryServerRules); // use local var for thread safety this.currentRequest = request; master.GetAddresses(region, endpoints => OnMasterServerReceive(request, endpoints), filter); }