//"Name<uid><wonid><team>" acquired weapon "weapon" [69] /// <summary> /// Raises the <see cref="PlayerSelectedWeapon"/> event. /// </summary> /// <param name="timestamp">Time at which <see cref="PlayerSelectedWeapon"/> event was fired.</param> /// <param name="info">Information about <see cref="PlayerSelectedWeapon"/> event.</param> protected virtual void OnWeaponPickup(DateTime timestamp, string[] info) { var eventArgs = new WeaponEventArgs { Timestamp = timestamp, Player = GetPlayerInfo(info[0]), Weapon = info[2] }; PlayerAcquiredWeapon.Fire(ServerEndPoint, eventArgs); }
//"Name<uid><wonid><team>" selected weapon "weapon" [68] /// <summary> /// Raises the <see cref="PlayerSelectedWeapon"/> event. /// </summary> /// <param name="timestamp">Time at which <see cref="PlayerSelectedWeapon"/> event was fired.</param> /// <param name="info">Information about <see cref="PlayerSelectedWeapon"/> event.</param> protected virtual void OnWeaponSelection(DateTime timestamp, string[] info) { WeaponEventArgs eventArgs = new WeaponEventArgs() { Timestamp = timestamp, Player = GetPlayerInfo(info[0]), Weapon = info[2] }; PlayerSelectedWeapon.Fire(ServerEndPoint, eventArgs); }