private static void PlaceOptional(World world) { PlacePiece(world, 1, 1, Position.Orientation.Down); PlacePiece(world, 7, 1, Position.Orientation.Down); PlacePiece(world, 1, 7, Position.Orientation.Up); PlacePiece(world, 7, 7, Position.Orientation.Up); }
private static void PlaceHorizonal(World world, int line, Position.Orientation orient) { for (int i = 0; i < ShogiEnvironment.Board_X; i++) { PlacePiece(world, i, line, orient); } }
public static void Init(World world) { for (int i = 0; i < ShogiEnvironment.Board_X; i++) for (int j = 0; j < ShogiEnvironment.Board_Y; j++) PlacePiece(world, i, j, Position.Orientation.None); PlaceHorizonal(world, 0, Position.Orientation.Down); PlaceHorizonal(world, 2, Position.Orientation.Down); PlaceHorizonal(world, 6, Position.Orientation.Up); PlaceHorizonal(world, 8, Position.Orientation.Up); PlaceOptional(world); }
public Scene_Play() { world = new World(); klistener = new KeyListener(); world.InitBoard(); world.InitBoard(); //1回だけだと例外が発生する BoardInitializer.Init(world); Pointing = delegate(int x, int y) { world.OnFocus(x, y); }; Clicking = delegate(int Code) { world.OnClick(Code); }; klistener.OnPoint += Pointing; klistener.MouseDown += Clicking; IsRunning = true; klistener.KeyDown += delegate(int KeyCode) { if(KeyCode == DX.KEY_INPUT_ESCAPE) IsRunning = false; }; }
private static void PlacePiece(World world, int x, int y, Position.Orientation orient) { world.PlacePiece(x, y, orient); }