public static void SP_target_blaster(edict_t self) { self.use = GameTarget.use_target_blaster; GameBase.G_SetMovedir(self.s.angles, self.movedir); self.noise_index = GameBase.gi.soundindex("weapons/laser2.wav"); if (0 == self.dmg) { self.dmg = 15; } if (0 == self.speed) { self.speed = 1000; } self.svflags = Defines.SVF_NOCLIENT; }
public static void SP_trigger_multiple(edict_t ent) { if (ent.sounds == 1) { ent.noise_index = GameBase.gi.soundindex("misc/secret.wav"); } else if (ent.sounds == 2) { ent.noise_index = GameBase.gi.soundindex("misc/talk.wav"); } else if (ent.sounds == 3) { ent.noise_index = GameBase.gi.soundindex("misc/trigger1.wav"); } if (ent.wait == 0) { ent.wait = 0.2f; } ent.touch = GameTrigger.Touch_Multi; ent.movetype = Defines.MOVETYPE_NONE; ent.svflags |= Defines.SVF_NOCLIENT; if ((ent.spawnflags & 4) != 0) { ent.solid = Defines.SOLID_NOT; ent.use = GameTrigger.trigger_enable; } else { ent.solid = Defines.SOLID_TRIGGER; ent.use = GameTrigger.Use_Multi; } if (!Math3D.VectorEquals(ent.s.angles, Globals.vec3_origin)) { GameBase.G_SetMovedir(ent.s.angles, ent.movedir); } GameBase.gi.setmodel(ent, ent.model); GameBase.gi.linkentity(ent); }
public static void BeginIntermission(edict_t targ) { int i, n; edict_t ent, client; if (GameBase.level.intermissiontime != 0) { return; // already activated } GameBase.game.autosaved = false; // respawn any dead clients for (i = 0; i < GameBase.maxclients.value; i++) { client = GameBase.g_edicts[1 + i]; if (!client.inuse) { continue; } if (client.health <= 0) { PlayerClient.respawn(client); } } GameBase.level.intermissiontime = GameBase.level.time; GameBase.level.changemap = targ.map; if (GameBase.level.changemap.IndexOf('*') > -1) { if (GameBase.coop.value != 0) { for (i = 0; i < GameBase.maxclients.value; i++) { client = GameBase.g_edicts[1 + i]; if (!client.inuse) { continue; } // strip players of all keys between units for (n = 1; n < GameItemList.itemlist.Length; n++) { // null pointer exception fixed. (RST) if (GameItemList.itemlist[n] != null) { if ((GameItemList.itemlist[n].flags & Defines.IT_KEY) != 0) { client.client.pers.inventory[n] = 0; } } } } } } else { if (0 == GameBase.deathmatch.value) { GameBase.level.exitintermission = true; // go immediately to the // next level return; } } GameBase.level.exitintermission = false; // find an intermission spot ent = GameBase.G_FindEdict(null, GameBase.findByClass, "info_player_intermission"); if (ent == null) { // the map creator forgot to put in an intermission // point... ent = GameBase.G_FindEdict(null, GameBase.findByClass, "info_player_start"); if (ent == null) { ent = GameBase.G_FindEdict(null, GameBase.findByClass, "info_player_deathmatch"); } } else { // chose one of four spots i = Lib.rand() & 3; EdictIterator es = null; while (i-- > 0) { es = GameBase.G_Find(es, GameBase.findByClass, "info_player_intermission"); if (es == null) // wrap around the list { continue; } ent = es.o; } } Math3D.VectorCopy(ent.s.origin, GameBase.level.intermission_origin); Math3D.VectorCopy(ent.s.angles, GameBase.level.intermission_angle); // move all clients to the intermission point for (i = 0; i < GameBase.maxclients.value; i++) { client = GameBase.g_edicts[1 + i]; if (!client.inuse) { continue; } PlayerHud.MoveClientToIntermission(client); } }
public static void monster_start_go(edict_t self) { float[] v = { 0, 0, 0 }; if (self.health <= 0) { return; } // check for target to combat_point and change to combattarget if (self.target != null) { bool notcombat; bool fixup; edict_t target = null; notcombat = false; fixup = false; /* * if (true) { Com.Printf("all entities:\n"); * * for (int n = 0; n < Game.globals.num_edicts; n++) { edict_t ent = * GameBase.g_edicts[n]; Com.Printf( "|%4i | %25s * |%8.2f|%8.2f|%8.2f||%8.2f|%8.2f|%8.2f||%8.2f|%8.2f|%8.2f|\n", new * Vargs().add(n).add(ent.classname). * add(ent.s.origin[0]).add(ent.s.origin[1]).add(ent.s.origin[2]) * .add(ent.mins[0]).add(ent.mins[1]).add(ent.mins[2]) * .add(ent.maxs[0]).add(ent.maxs[1]).add(ent.maxs[2])); } * sleep(10); } */ EdictIterator edit = null; while ((edit = GameBase.G_Find(edit, GameBase.findByTarget, self.target)) != null) { target = edit.o; if (Lib.strcmp(target.classname, "point_combat") == 0) { self.combattarget = self.target; fixup = true; } else { notcombat = true; } } if (notcombat && self.combattarget != null) { GameBase.gi.dprintf(self.classname + " at " + Lib.vtos(self.s.origin) + " has target with mixed types\n"); } if (fixup) { self.target = null; } } // validate combattarget if (self.combattarget != null) { edict_t target = null; EdictIterator edit = null; while ((edit = GameBase.G_Find(edit, GameBase.findByTarget, self.combattarget)) != null) { target = edit.o; if (Lib.strcmp(target.classname, "point_combat") != 0) { GameBase.gi.dprintf( self.classname + " at " + Lib.vtos(self.s.origin) + " has bad combattarget " + self.combattarget + " : " + target.classname + " at " + Lib.vtos(target.s.origin) ); } } } if (self.target != null) { self.goalentity = self.movetarget = GameBase.G_PickTarget(self.target); if (null == self.movetarget) { GameBase.gi.dprintf(self.classname + " can't find target " + self.target + " at " + Lib.vtos(self.s.origin) + "\n"); self.target = null; self.monsterinfo.pausetime = 100000000; self.monsterinfo.stand.think(self); } else if (Lib.strcmp(self.movetarget.classname, "path_corner") == 0) { Math3D.VectorSubtract(self.goalentity.s.origin, self.s.origin, v); self.ideal_yaw = self.s.angles[Defines.YAW] = Math3D.vectoyaw(v); self.monsterinfo.walk.think(self); self.target = null; } else { self.goalentity = self.movetarget = null; self.monsterinfo.pausetime = 100000000; self.monsterinfo.stand.think(self); } } else { self.monsterinfo.pausetime = 100000000; self.monsterinfo.stand.think(self); } self.think = Monster.monster_think; self.nextthink = GameBase.level.time + Defines.FRAMETIME; }
/** * Use the targets. * * The global "activator" should be set to the entity that initiated the * firing. * * If self.delay is set, a DelayedUse entity will be created that will * actually do the SUB_UseTargets after that many seconds have passed. * * Centerprints any self.message to the activator. * * Search for (string)targetname in all entities that match * (string)self.target and call their .use function */ public static void G_UseTargets(edict_t ent, edict_t activator) { edict_t t; GameUtil.checkClassname(ent); // check for a delay if (ent.delay != 0) { // create a temp object to fire at a later time t = GameUtil.G_Spawn(); t.classname = "DelayedUse"; t.nextthink = GameBase.level.time + ent.delay; t.think = GameUtil.Think_Delay; t.activator = activator; if (activator == null) { GameBase.gi.dprintf("Think_Delay with no activator\n"); } t.message = ent.message; t.target = ent.target; t.killtarget = ent.killtarget; return; } // print the message if (ent.message != null && (activator.svflags & Defines.SVF_MONSTER) == 0) { GameBase.gi.centerprintf(activator, "" + ent.message); if (ent.noise_index != 0) { GameBase.gi.sound(activator, Defines.CHAN_AUTO, ent.noise_index, 1, Defines.ATTN_NORM, 0); } else { GameBase.gi.sound(activator, Defines.CHAN_AUTO, GameBase.gi.soundindex("misc/talk1.wav"), 1, Defines.ATTN_NORM, 0); } } // kill killtargets EdictIterator edit = null; if (ent.killtarget != null) { while ((edit = GameBase.G_Find(edit, GameBase.findByTarget, ent.killtarget)) != null) { t = edit.o; GameUtil.G_FreeEdict(t); if (!ent.inuse) { GameBase.gi.dprintf("entity was removed while using killtargets\n"); return; } } } // fire targets if (ent.target != null) { edit = null; while ((edit = GameBase.G_Find(edit, GameBase.findByTarget, ent.target)) != null) { t = edit.o; // doors fire area portals in a specific way if (Lib.Q_stricmp("func_areaportal", t.classname) == 0 && (Lib.Q_stricmp("func_door", ent.classname) == 0 || Lib.Q_stricmp("func_door_rotating", ent.classname) == 0)) { continue; } if (t == ent) { GameBase.gi.dprintf("WARNING: Entity used itself.\n"); } else { if (t.use != null) { t.use.use(t, ent, activator); } } if (!ent.inuse) { GameBase.gi.dprintf("entity was removed while using targets\n"); return; } } } }