private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e) { PlayerConfigurationControl current = configuration.GetPlayer(player); //int bonusDepth = Math.Max(current.Depth - (board.Befores[Player.White] + board.Befores[Player.Black]), 0); //Result result = current.Algorithm.Run(current.Evaluator, board, player, current.Depth + bonusDepth); Result result = current.Algorithm.Run(current.Evaluator, board, player, current.Depth); Debug.WriteLine(String.Format("{0},{1},{2}", current.Algorithm, player, current.Algorithm.Hits)); e.Result = result; }
private void UpdateControls() { boardControl.Update(board, player); moveListBox_SelectedIndexChanged(null, EventArgs.Empty); PlayerConfigurationControl current = configuration.GetPlayer(player); bool human = current.PlayerType == PlayerType.Human; boardControl.Enabled = human; moveListBox.Enabled = human; transistionListBox.Enabled = human; hintButton.Enabled = human && moveListBox.Items.Count > 0; backButton.Enabled = human && transistionListBox.Items.Count > 0; }
private void timer1_Tick(object sender, EventArgs e) { PlayerConfigurationControl current = configuration.GetPlayer(player); if (current.PlayerType == PlayerType.Computer && !backgroundWorker1.IsBusy) { backgroundWorker1.RunWorkerAsync(); } if (current.Algorithm.Done <= current.Algorithm.Total) { progressBar1.Maximum = current.Algorithm.Total; progressBar1.Value = current.Algorithm.Done; } }