protected void LoadMesh() { m_MeshHolder = null; ResLoader loader = ResLoader.Allocate(null); loader.Add2Load(m_MeshHolderName, OnMeshLoadResult); if (m_PreLoader != null) { m_PreLoader.Recycle2Cache(); m_PreLoader = null; } m_PreLoader = m_Loader; m_Loader = loader; if (m_AsyncLoad) { m_Loader.LoadAsync(); } else { m_Loader.LoadSync(); } }
private static AppConfig LoadInstance() { ResLoader loader = ResLoader.Allocate("AppConfig", null); UnityEngine.Object obj = loader.LoadSync(ProjectPathConfig.appConfigPath); if (obj == null) { Log.w("Not Find App Config, Will Use Default App Config."); loader.ReleaseAllRes(); obj = loader.LoadSync(ProjectPathConfig.DEFAULT_APP_CONFIG_PATH); if (obj == null) { Log.e("Not Find Default App Config File!"); loader.Recycle2Cache(); loader = null; return(null); } } //Log.i("Success Load App Config."); s_Instance = obj as AppConfig; AppConfig newAB = GameObject.Instantiate(s_Instance); s_Instance = newAB; loader.Recycle2Cache(); return(s_Instance); }
private UIRoot LoadUIRoot() { ResLoader loader = ResLoader.Allocate("UIMgr", null); loader.Add2Load(ProjectPathConfig.uiRootPath); loader.LoadSync(); IRes res = ResMgr.S.GetRes(ProjectPathConfig.uiRootPath, false); if (res == null || res.asset == null) { loader.Recycle2Cache(); return(null); } GameObject prefab = res.asset as GameObject; if (prefab == null) { loader.Recycle2Cache(); return(null); } GameObject uiRoot = GameObject.Instantiate(prefab); loader.Recycle2Cache(); return(uiRoot.GetComponent <UIRoot>()); }
private void OnNextPanelOpen(AbstractPanel panel) { if (m_NextPanelResLoader != null) { m_NextPanelResLoader.Recycle2Cache(); m_NextPanelResLoader = null; } /* * if (panel == null) * { * CloseSelfPanel(); * return; * } */ m_NextPanel = panel; if (m_Action.transitionSameTime) { m_Action.TransitionIn(m_OpenParam.prePanel); m_Action.TransitionOut(panel); } else { m_Action.TransitionOut(panel); } }
public void ReleaseAllGlobalRes() { if (m_GlobalResLoader != null) { m_GlobalResLoader.Recycle2Cache(); m_GlobalResLoader = null; } }
private void CleanResources() { m_Name = null; m_PlayCount = 0; m_IsPause = false; m_OnFinishListener = null; m_LeftDelayTime = -1; m_CustomEventID = -1; if (m_TimeItem != null) { m_TimeItem.Cancel(); m_TimeItem = null; } if (m_Source != null) { if (m_Source.clip == m_AudioClip) { m_Source.Stop(); m_Source.clip = null; } m_Source.volume = 1.0f; } m_AudioClip = null; if (m_Loader != null) { m_Loader.Recycle2Cache(); m_Loader = null; } }
private void ClearLoader() { if (m_Loader != null) { m_Loader.Recycle2Cache(); m_Loader = null; } }
public void OnTransitionDestroy() { if (m_ResLoader != null) { m_ResLoader.Recycle2Cache(); m_ResLoader = null; } }
protected void OnDestroy() { if (m_Loader != null) { m_Loader.Recycle2Cache(); m_Loader = null; } }
private void OnDestroy() { if (!MonoSingleton.isApplicationQuit) { if (m_ResLoader != null) { m_ResLoader.Recycle2Cache(); m_ResLoader = null; } } }
public bool LoadBuildInSceneSync(string sceneName, LoadSceneMode mode = LoadSceneMode.Single) { if (m_CurrentLoader != null) { m_CurrentLoader.ReleaseAllRes(); m_CurrentLoader.Recycle2Cache(); m_CurrentLoader = null; } try { SceneManager.LoadScene(sceneName, mode); } catch (Exception e) { Log.e("SceneManager LoadBuildInSceneSysn Failed! SceneName:" + sceneName); Log.e(e); return(false); } return(true); }
private static SDKConfig LoadInstance() { ResLoader loader = ResLoader.Allocate("AppConfig", null); UnityEngine.Object obj = loader.LoadSync("Resources/Config/SDKConfig"); if (obj == null) { Log.e("Not Find SDK Config, Will Use Default App Config."); loader.Recycle2Cache(); return(null); } //Log.i("Success Load SDK Config."); s_Instance = obj as SDKConfig; SDKConfig newAB = GameObject.Instantiate(s_Instance); s_Instance = newAB; loader.Recycle2Cache(); return(s_Instance); }
private void CleanPreRes() { if (m_ResLoader != null) { m_ResLoader.Recycle2Cache(); m_ResLoader = null; } if (m_TimerID > 0) { Timer.S.Cancel(m_TimerID); m_TimerID = 0; return; } }
public void SetAudio(GameObject root, string name, bool loop, bool isEnable) { if (string.IsNullOrEmpty(name)) { return; } if (m_Name == name) { return; } if (m_Source == null) { m_Source = root.AddComponent <AudioSource>(); if (!isEnable) { m_Source.enabled = isEnable; } } //防止卸载后立马加载的情况 ResLoader preLoader = m_Loader; m_Loader = null; CleanResources(); RegisterActiveAudioUnit(this); m_Loader = ResLoader.Allocate("AudioUnit"); m_IsLoop = loop; m_Name = name; m_Loader.Add2Load(name, OnResLoadFinish); if (preLoader != null) { preLoader.Recycle2Cache(); preLoader = null; } if (m_Loader != null) { m_Loader.LoadAsync(); } }
private void CleanResources() { if (m_OnStopListener != null) { m_OnStopListener(m_ID); } UnRegisterActiveAudioUnit(this); m_Name = null; m_PlayCount = 0; m_IsPause = false; m_OnFinishListener = null; m_OnStopListener = null; m_LeftDelayTime = -1; m_CustomEventID = -1; if (m_TimeItemID > 0) { Timer.S.Cancel(m_TimeItemID); m_TimeItemID = -1; } if (m_Source != null) { if (m_Source.clip == m_AudioClip) { if (m_Source.enabled) { m_Source.Stop(); } m_Source.clip = null; } m_Source.volume = 1.0f; m_Source.pitch = 1.0f; } m_AudioClip = null; if (m_Loader != null) { m_Loader.Recycle2Cache(); m_Loader = null; } }
public void OnCacheReset() { m_Panel = null; m_NextMaster = -1; m_PanelID = -1; m_UIID = -1; m_SortIndex = -1; m_PanelState = ePanelState.UnInit; m_OpenListeners = null; m_CustomVisibleFlag = true; m_ResLoader.Recycle2Cache(); m_ResLoader = null; if (m_PageWrapList != null) { m_PageWrapList.Clear(); } if (m_OpenInfoList != null) { m_OpenInfoList.Clear(); } }