public void TearDown() { this.indexer = null; }
/// <summary> /// Creates an accessor with its {Indexer}. /// <para></para> /// <see cref="QUT.Bio.BioPatML.Symbols.Accessor.AccessorCircular">AccessorCircular</see> /// <para></para> /// <see cref="QUT.Bio.BioPatML.Symbols.Accessor.AccessorLinear">AccessorLinear</see> /// <para></para> /// <see cref="QUT.Bio.BioPatML.Symbols.Accessor.AccessorComplement">AccessorComplement</see> /// /// </summary> /// <param name="type"> Type of the accessor. See constants.</param> /// <param name="ioff"> Offset for the indexer.</param> /// <param name="ilen"> Length for the indexer.</param> /// <param name="length"> Length of the accessor section.</param> /// <param name="symbols"> Symbol array the accessor works on.</param> /// <returns> Returns an accessor. </returns> public static AccessorBase Instance (int type, int ioff, int ilen, int length, ISymbolArray symbols) { AccessorBase accessor = null; Indexer.Indexer indexor = null; //Create the chosen Indexer if ((type & REVERSE) > 0) indexor = new IndexerReverse(ioff, ilen); else indexor = new IndexerDirect(ioff); //create the chosen accessor if ((type & CIRCULAR) > 0) accessor = new AccessorCircular(indexor, length, symbols); else if ((type & TRANSPARENT) > 0) accessor = new AccessorTransparent(indexor, length, symbols); else accessor = new AccessorLinear(indexor, length, symbols); if ((type & COMPLEMENT) > 0) accessor = new AccessorComplement(accessor); return accessor; }
public void SetUp() { indexer = new IndexerDirect(2); }