public override Color3 colorShadow(Color3 existing, Hit h, double factor) { switch (shader) { case ProcShading.Circle: return(Color3.shade(mapCircle(h), factor)); case ProcShading.Texture: return(Color3.shade(mapTexture(h), factor)); default: return(Color3.shade(mapSquare(h), factor)); } }
public override Color3 colorShadow(Color3 existing, Hit h, double factor) { return(Color3.shade(existing, factor)); }