public static void Stop() => QSBCore.UnityEvents.RunWhen(() => Instance._isSetUp, () => Instance.EndTimeSync());
public static void Stop() => Delay.RunWhen(() => _instance._isSetUp, () => _instance.EndTimeSync());
public static void Stop() => QSBCore.UnityEvents.RunWhen(() => Instance._isSetUp, () => Instance.EndTimeSync());
public static void Stop() => Delay.RunWhen(() => _instance._isSetUp, () => _instance.EndTimeSync());