예제 #1
0
 void FollowThePathNormally(List <Vector3> nodes)
 {
     PathFollowerUtility.FollowPath(playerObj.transform, nodes, playerSpeed);
 }
예제 #2
0
 void FollowThePathNormally(List <Vector3> nodes)
 {
     PathFollowerUtility.FollowPath(playerObj.transform, nodes, playerSpeed, autoRotateTowardsDestination);
 }