/// <summary> /// Loads the mods /// </summary> internal static void LoadMods() { AppDomain.CurrentDomain.AssemblyResolve += delegate(object sender, ResolveEventArgs args) { var allDlls = new DirectoryInfo(QModBaseDir).GetFiles("*.dll", SearchOption.AllDirectories); foreach (var dll in allDlls) { if (args.Name.Contains(Path.GetFileNameWithoutExtension(dll.Name))) { FileInfo[] modjson = dll.Directory.GetFiles("mod.json", SearchOption.TopDirectoryOnly); if (modjson.Length != 0) { try { if (Newtonsoft.Json.Linq.JObject.Parse(File.ReadAllText(modjson[0].FullName)) .TryGetValue("Enabled", out Newtonsoft.Json.Linq.JToken isEnabled) && !(bool)isEnabled) { Console.WriteLine("Cannot resolve Assembly " + dll.Name + " - Disabled by mod.json"); continue; } } catch { /*fail silently*/ } } Console.WriteLine(); return(Assembly.LoadFrom(dll.FullName)); } } Console.WriteLine("Could not find assembly " + args.Name); return(null); }; if (patched) { return; } patched = true; if (!Directory.Exists(QModBaseDir)) { AddLog("QMods directory was not found! Creating..."); if (QModBaseDir == "ERR") { AddLog("There was an error creating the QMods directory"); AddLog("Please make sure that you ran TerraTech from Steam"); } try { Directory.CreateDirectory(QModBaseDir); AddLog("QMods directory created successfully!"); } catch (Exception e) { AddLog("EXCEPTION CAUGHT!"); AddLog(e.Message); AddLog(e.StackTrace); if (e.InnerException != null) { AddLog("INNER EXCEPTION:"); AddLog(e.InnerException.Message); AddLog(e.InnerException.StackTrace); } } Console.WriteLine(ParseLog()); return; } var subDirs = Directory.GetDirectories(QModBaseDir); var lastMods = new List <QMod>(); var firstMods = new List <QMod>(); var otherMods = new List <QMod>(); foreach (var subDir in subDirs) { try { var jsonFile = Path.Combine(subDir, "mod.json"); if (!File.Exists(jsonFile)) { AddLog($"ERROR! No \"mod.json\" file found in folder \"{subDir}\""); File.WriteAllText(jsonFile, JsonConvert.SerializeObject(new QMod())); AddLog("A template file was created"); continue; } QMod mod = QMod.FromJsonFile(Path.Combine(subDir, "mod.json")); if (mod == (null)) { continue; } if (mod.Enable == false) { AddLog($"- {mod.DisplayName} is Disabled, skipping"); continue; } var modAssemblyPath = Path.Combine(subDir, mod.AssemblyName); if (!File.Exists(modAssemblyPath)) { AddLog($"ERROR! No matching dll found at \"{modAssemblyPath}\" for mod \"{mod.DisplayName}\""); continue; } mod.LoadedAssembly = Assembly.LoadFrom(modAssemblyPath); mod.ModAssemblyPath = modAssemblyPath; if (mod.Priority.Equals("Last")) { lastMods.Add(mod); continue; } else if (mod.Priority.Equals("First")) { firstMods.Add(mod); continue; } else { otherMods.Add(mod); continue; } } catch (Exception E) { AddLog($"ERROR! Failed to read mod \"{subDir}\": {E.Message}\n{E.StackTrace}"); } } // LoadBefore and LoadAfter stuff AddLog(" "); AddLog("Installed mods:"); foreach (var mod in firstMods) { if (mod != null) { loadedMods.Add(LoadMod(mod)); LogModLoadTime(mod); } } foreach (var mod in otherMods) { if (mod != null) { loadedMods.Add(LoadMod(mod)); LogModLoadTime(mod); } } foreach (var mod in lastMods) { if (mod != null) { loadedMods.Add(LoadMod(mod)); LogModLoadTime(mod); } } if (sw.IsRunning) { sw.Stop(); } FlagGame(); Console.WriteLine(ParseLog()); }
internal static void StartLoadingMods() { Logger.Info("Started loading mods"); AppDomain.CurrentDomain.AssemblyResolve += (sender, args) => { FileInfo[] allDlls = new DirectoryInfo(QModBaseDir).GetFiles("*.dll", SearchOption.AllDirectories); foreach (FileInfo dll in allDlls) { if (args.Name.Contains(Path.GetFileNameWithoutExtension(dll.Name))) { return(Assembly.LoadFrom(dll.FullName)); } } return(null); }; Logger.Debug("Added AssemblyResolve event"); if (!Directory.Exists(QModBaseDir)) { Logger.Info("QMods directory was not found! Creating..."); return; } string[] subDirs = Directory.GetDirectories(QModBaseDir); foreach (string subDir in subDirs) { if (Directory.GetFiles(subDir, "*.dll", SearchOption.TopDirectoryOnly).Length < 1) { continue; } string folderName = new DirectoryInfo(subDir).Name; string jsonFile = Path.Combine(subDir, "mod.json"); if (!File.Exists(jsonFile)) { Logger.Error($"No \"mod.json\" file found for mod located in folder \"{subDir}\". A template file will be created"); File.WriteAllText(jsonFile, JsonConvert.SerializeObject(new QMod())); erroredMods.Add(QMod.CreateFakeQMod(folderName)); continue; } QMod mod = QMod.FromJsonFile(Path.Combine(subDir, "mod.json")); if (!QMod.QModValid(mod, folderName)) { erroredMods.Add(QMod.CreateFakeQMod(folderName)); continue; } if (mod.Enable == false) { Logger.Info($"Mod \"{mod.DisplayName}\" is disabled via config, skipping..."); continue; } string modAssemblyPath = Path.Combine(subDir, mod.AssemblyName); if (!File.Exists(modAssemblyPath)) { Logger.Error($"No matching dll found at \"{modAssemblyPath}\" for mod \"{mod.DisplayName}\""); erroredMods.Add(mod); continue; } mod.LoadedAssembly = Assembly.LoadFrom(modAssemblyPath); mod.ModAssemblyPath = modAssemblyPath; //mod.MessageReceivers = GetMessageRecievers(mod.LoadedAssembly); foundMods.Add(mod); } // Add the found mods into the sortedMods list sortedMods.AddRange(foundMods); // Disable mods that are not for the detected game // (Disable Subnautica mods if Below Zero is detected and disable Below Zero mods if Subnautica is detected) DisableNonApplicableMods(); // Remove mods with duplicate mod ids if any are found RemoveDuplicateModIDs(); // Sort the mods based on their LoadBefore and LoadAfter properties // If any mods break (i.e., a loop is found), they are removed from the list so that they aren't loaded // And are outputted into the log. SortMods(); // Check if all the mods' dependencies are present // If a mod's dependecies aren't present, that mods isn't loaded and it is outputted in the log. CheckForDependencies(); // Finally, load all the mods after sorting and checking for dependencies. // If anything goes wrong during loading, it is outputted in the log. LoadAllMods(); }