private void StatesMenuItem_Click(object sender, EventArgs e) { if (_agentPrimary.Environment.StatesTable == null) { trainMazeButton_Click(sender, e); } var view = new TabledDetailsView(_agentPrimary.Environment, TabledDetailsView.ValueTypes.StateSpace); view.Show(); }
private void RewardsMenuItem_Click(object sender, EventArgs e) { var view = new TabledDetailsView(_agentPrimary.Environment, TabledDetailsView.ValueTypes.Rewards); view.Show(); }