예제 #1
0
 public override QState Run(QState currentState, int trialNum, decimal learn, decimal discount, decimal explore)
 {
     QSearch qsearch = new QSearch(this);
     QSearchResult actions = qsearch.Depth_First(currentState, true);
     if (actions != null)
     {
         foreach (QAction action in actions.actionsList)
         {
             if (!currentState.IsEnd() && isRunning && currentState.GetActions().Contains(action))
             {
                 WriteOutput(currentState + ": " + action);
                 QState newState = currentState.GetNewState(action);
                 newState.Inherit(currentState);
                 newState.Step();
                 currentState = newState;
             }
         }
         if (currentState.IsEnd()) WriteOutput(currentState + ": End");
         else
         {
             WriteOutput("Existing solution no longer applicable.  Re-solving...");
             return Run(currentState, trialNum, learn, discount, explore);
         }
     }
     else WriteOutput("No solution found.", true);
     return currentState;
 }
예제 #2
0
파일: Maze.cs 프로젝트: vkarthi46/QLearner
        public override Dictionary<QFeature, decimal> GetFeatures(QAction action)
        {
            Point self = ((Maze)GetNewState(action)).self;
            QSearch qsearch = new QSearch(this);
            Maze simpleMaze = new Maze() { maze = maze, self = self, goal = goal, width = width, height = height, walls = walls.ToArray() };
            QSearchResult bestPath = qsearch.AStar(simpleMaze);

            List<Point> bestOppMoves = new List<Point>();
            foreach (Point o in opponent)
            {
                bestOppMoves.Add(o);
                bestOppMoves.Add(new Point(o.X + 1, o.Y));
                bestOppMoves.Add(new Point(o.X - 1, o.Y));
                bestOppMoves.Add(new Point(o.X, o.Y + 1));
                bestOppMoves.Add(new Point(o.X, o.Y - 1));
            }
            foreach (Point o in bestOppMoves.ToArray())
            {
                bestOppMoves.Add(new Point(o.X + 1, o.Y));
                bestOppMoves.Add(new Point(o.X - 1, o.Y));
                bestOppMoves.Add(new Point(o.X, o.Y + 1));
                bestOppMoves.Add(new Point(o.X, o.Y - 1));
            }
            Maze safeMaze = new Maze() { maze = maze, self = self, goal = goal, width = width, height = height, walls = walls.Concat(bestOppMoves).ToArray() };
            QSearchResult safePath = qsearch.AStar(safeMaze);
            Dictionary<string, decimal> features = new Dictionary<string, decimal>() {
                //{this.GetHashCode().ToString()+"_"+action, 1}, // Identity to convert this back to QLearning
                {"Goal", goal==self? 1:0},
                {"Direct_Distance_To_Goal", bestPath==null? 1:(decimal) bestPath.Count / (decimal)(width * height)},
                {"Safe_Distance_To_Goal", (safePath==null? 1: (decimal)safePath.Count/ (decimal)(width * height))}
            };

            decimal distanceToOpponent = decimal.MaxValue;
            if (opponent.Any())
            {
                features["Opponent"] = goal!=self && opponent.Where(p => (Math.Abs(p.X - self.X) <= 1 && p.Y == self.Y) || (Math.Abs(p.Y - self.Y) <= 1 && p.X == self.X)).Any() ? 1 : 0;

                distanceToOpponent = opponent.Select(o => qsearch.AStar(new Maze() { maze = maze, self = self, goal = o, width = width, height = height, walls = walls })).Select(x=>x==null? width*height:x.Count).Min();
                features["Distance_To_Opponent"] = distanceToOpponent>=5? 1:distanceToOpponent / (decimal)(width * height);

                if (goal != self)
                {
                    Maze deadEnd = new Maze() { maze = maze, self = self, goal = goal, width = width, height = height, walls = walls.Concat(new Point[] { new Point(this.self.X - 1, this.self.Y), new Point(this.self.X + 1, this.self.Y), new Point(this.self.X, this.self.Y - 1), new Point(this.self.X, this.self.Y + 1) }).ToArray() };
                    QSearchResult deadPath = qsearch.Depth_First(deadEnd);
                    if (deadPath == null)
                    {
                        features["Dead_End"] = 1;
                    }
                }
            }

            

            return QFeature_String.FromStringDecimalDictionary(features);
        }