static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); QFramework.UILevel o = (QFramework.UILevel)arg0; ToLua.Push(L, o); return(1); }
static int OpenPanel(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); QFramework.UIPanel o = QFramework.UIMgr.OpenPanel(arg0); ToLua.Push(L, o); return(1); } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); QFramework.UILevel arg1 = (QFramework.UILevel)ToLua.CheckObject(L, 2, typeof(QFramework.UILevel)); QFramework.UIPanel o = QFramework.UIMgr.OpenPanel(arg0, arg1); ToLua.Push(L, o); return(1); } else if (count == 3) { string arg0 = ToLua.CheckString(L, 1); QFramework.UILevel arg1 = (QFramework.UILevel)ToLua.CheckObject(L, 2, typeof(QFramework.UILevel)); string arg2 = ToLua.CheckString(L, 3); QFramework.UIPanel o = QFramework.UIMgr.OpenPanel(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: QFramework.UIMgr.OpenPanel")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static void Push(IntPtr L, QFramework.UILevel arg) { ToLua.Push(L, arg); }
public static UIPanel OpenPanel(string panelName, UILevel level = UILevel.Common, string assetBundleName = null) { return(UIManager.Instance.OpenUI(panelName, level, null, assetBundleName) as UIPanel); }
/// <summary> /// Create&ShowUI /// </summary> public T OpenUI <T>(UILevel canvasLevel = UILevel.Common, IUIData uiData = null, string assetBundleName = null, string prefabName = null) where T : UIPanel { return(OpenUI(prefabName ?? GetUIBehaviourName <T>(), canvasLevel, uiData, assetBundleName) as T); }
internal static T OpenPanel <T>(UILevel canvasLevel = UILevel.Common, IUIData uiData = null, string assetBundleName = null, string prefabName = null) where T : UIPanel { return(UIManager.Instance.OpenUI <T>(canvasLevel, uiData, assetBundleName, prefabName)); }
internal static UIPanel OpenPanel(string panelName, UILevel canvasLevel = UILevel.Common, IUIData uiData = null, string assetBundleName = null) { return(QUIManager.Instance.OpenUI(panelName, canvasLevel, assetBundleName) as UIPanel); }
public IPanel CreateUI(string uiBehaviourName, UILevel level = UILevel.Common, IUIData uiData = null, string assetBundleName = null) { IPanel ui; if (mAllUI.TryGetValue(uiBehaviourName, out ui)) { return(ui); } ui = UIPanel.Load(uiBehaviourName, assetBundleName); switch (level) { case UILevel.Bg: ui.Transform.SetParent(mBgTrans); break; case UILevel.AnimationUnderPage: ui.Transform.SetParent(mAnimationUnderTrans); break; case UILevel.Common: ui.Transform.SetParent(mCommonTrans); break; case UILevel.AnimationOnPage: ui.Transform.SetParent(mAnimationOnTrans); break; case UILevel.PopUI: ui.Transform.SetParent(mPopUITrans); break; case UILevel.Const: ui.Transform.SetParent(mConstTrans); break; case UILevel.Toast: ui.Transform.SetParent(mToastTrans); break; case UILevel.Forward: ui.Transform.SetParent(mForwardTrans); break; } var uiGoRectTrans = ui.Transform as RectTransform; uiGoRectTrans.offsetMin = Vector2.zero; uiGoRectTrans.offsetMax = Vector2.zero; uiGoRectTrans.anchoredPosition3D = Vector3.zero; uiGoRectTrans.anchorMin = Vector2.zero; uiGoRectTrans.anchorMax = Vector2.one; ui.Transform.LocalScaleIdentity(); ui.Transform.gameObject.name = uiBehaviourName; ui.PanelInfo = new UIPanelInfo { AssetBundleName = assetBundleName, Level = level, PanelName = uiBehaviourName }; mAllUI.Add(uiBehaviourName, ui); ui.Init(uiData); return(ui); }
/// <summary> /// 创建UIPanel /// </summary> /// <param name="uiBehaviourName"></param> /// <param name="uiLevel"></param> /// <param name="initData"></param> /// <returns></returns> public GameObject CreateUIObj(string uiBehaviourName, UILevel uiLevel, string assetBundleName = null) { IPanel ui; if (mAllUI.TryGetValue(uiBehaviourName, out ui)) { Log.W("{0}: already exist", uiBehaviourName); // 直接返回,不要再调一次Init(),Init()应该只能调用一次 return(ui.Transform.gameObject); } ui = UIPanel.Load(uiBehaviourName, assetBundleName); switch (uiLevel) { case UILevel.Bg: ui.Transform.SetParent(mBgTrans); break; case UILevel.AnimationUnderPage: ui.Transform.SetParent(mAnimationUnderTrans); break; case UILevel.Common: ui.Transform.SetParent(mCommonTrans); break; case UILevel.AnimationOnPage: ui.Transform.SetParent(mAnimationOnTrans); break; case UILevel.PopUI: ui.Transform.SetParent(mPopUITrans); break; case UILevel.Const: ui.Transform.SetParent(mConstTrans); break; case UILevel.Toast: ui.Transform.SetParent(mToastTrans); break; case UILevel.Forward: ui.Transform.SetParent(mForwardTrans); break; } var uiGoRectTrans = ui.Transform as RectTransform; uiGoRectTrans.offsetMin = Vector2.zero; uiGoRectTrans.offsetMax = Vector2.zero; uiGoRectTrans.anchoredPosition3D = Vector3.zero; uiGoRectTrans.anchorMin = Vector2.zero; uiGoRectTrans.anchorMax = Vector2.one; ui.Transform.LocalScaleIdentity(); ui.Transform.gameObject.name = uiBehaviourName; ui.PanelInfo = new UIPanelInfo { AssetBundleName = assetBundleName, Level = uiLevel, PanelName = uiBehaviourName }; return(ui.Transform.gameObject); }
public void SetLevelOfPanel(UILevel level, IPanel panel) { panel.Transform.SetParent(transform); MakeSureCanvas(level, panel); }
public static UIPanel OpenPanel(string panelName, UILevel level = UILevel.Common, string assetBundleName = null) { return(UIKit.OpenPanel(panelName, level, assetBundleName)); }
public IPanel OpenUI(string uiBehaviourName, UITransitionType transitionType, UILevel canvasLevel, IUIData uiData = null, string assetBundleName = null, bool CanOpenPrevious = true) { IPanel retPanel = null; if (!mAllUI.TryGetValue(uiBehaviourName, out retPanel)) { retPanel = CreateUI(uiBehaviourName, transitionType, canvasLevel, uiData, assetBundleName, CanOpenPrevious); } retPanel.Open(uiData); retPanel.Show(); return(retPanel); }
//public static UIPanel OpenPanel(string panelName, UILevel level = UILevel.Common, string assetBundleName = null) //{ // return UIManager.Instance.OpenUI(panelName, level, null, assetBundleName) as UIPanel; //} public static UIPanel OpenPanel(string panelName, UILevel level = UILevel.Common, IUIData data = null) { return(UIManager.Instance.OpenUI(panelName, level, data, null) as UIPanel); }