public void SendMsg(QMsg tmpMsg) { // Framework Msg switch (tmpMsg.ManagerID) { case QMgrID.UI: QUIManager.Instance.SendMsg(tmpMsg); return; case QMgrID.Audio: AudioManager.Instance.SendMsg(tmpMsg); return; case QMgrID.Camera: CameraManager.Instance.SendMsg(tmpMsg); return; case QMgrID.Network_WEB: WebManager.Instance.SendMsg(tmpMsg); return; case QMgrID.Model: ModelManager.Instance.SendMsg(tmpMsg); return; case QMgrID.Pointer: PointerManager.Instance.SendMsg(tmpMsg); return; } // ForwardMsg(tmpMsg); }
public void Process(int eventId, params object[] param) { if (gameObject.activeInHierarchy) { QMsg msg = param[0] as QMsg; ProcessMsg(eventId, msg); } }
public static QMsg Allocate <T>(T eventId) where T : IConvertible { QMsg msg = SafeObjectPool <QMsg> .Instance.Allocate(); msg.EventID = eventId.ToInt32(null); msg.ReuseAble = true; return(msg); }
public static void ForwardMsg(QMsg msg) { switch (msg.ManagerID) { case QMgrID.Game: Player.GameManager.Instance.SendMsg(msg); break; } }
protected override void ProcessMsg(int eventId, QMsg msg) { switch (eventId) { case (int)UIEvent.Msg: Text.text += (msg as SocketMsg).Msg; break; } }
/// <summary> /// 覆盖掉上一级的消息转发 /// </summary> public override void ProcessMsg(QMsg msg) { switch (msg.msgId) { case (ushort)QSoundEvent.SoundSwitch: Debug.Log("SoundOn:" + ((QSoundMsg)msg).soundOn); break; } }
protected void Process(int key, params object[] param) { if (gameObject.activeInHierarchy) { QMsg msg = param[0] as QMsg; ProcessMsg(key, msg); ProcessMsg(msg); } }
protected override void ProcessMsg(int key, QMsg msg) { switch (msg.msgId) { case (int)AudioEvent.SoundSwitch: AudioMsgWithBool soundSwitchMsg = msg as AudioMsgWithBool; SoundOn = soundSwitchMsg.on; break; case (int)AudioEvent.MusicSwitch: AudioMsgWithBool musicSwitchMsg = msg as AudioMsgWithBool; MusicOn = musicSwitchMsg.on; if (!MusicOn) { StopMusic(); } break; case (int)AudioEvent.PlayMusic: Debug.LogFormat("play music msg: {0}, is musicOn: ", AudioEvent.PlayMusic.ToString(), MusicOn); PlayMusic(msg as AudioMusicMsg); break; case (int)AudioEvent.StopMusic: StopMusic(); break; case (int)AudioEvent.PlaySound: AudioSoundMsg audioSoundMsg = msg as AudioSoundMsg; PlaySound(audioSoundMsg); break; case (int)AudioEvent.PlayVoice: PlayVoice(msg as AudioVoiceMsg); break; case (int)AudioEvent.StopVoice: StopVoice(); break; case (int)AudioEvent.PlayNode: IAction msgPlayNode = (msg as AudioMsgWithNode).Node; StartCoroutine(msgPlayNode.Execute()); break; case (int)AudioEvent.AddRetainAudio: AddRetainAudioMsg addRetainAudioMsg = msg as AddRetainAudioMsg; AddRetainAudio(addRetainAudioMsg.AudioName); break; case (int)AudioEvent.RemoveRetainAudioAudio: RemoveRetainAudioMsg removeRetainAudioMsg = msg as RemoveRetainAudioMsg; RemoveRetainAudio(removeRetainAudioMsg.AudioName); break; } }
partial void ForwardMsg(QMsg tmpMsg) { switch (tmpMsg.ManagerID) { case QMgrID.Player: // Manager的SendMsg方法如果发现是自己管理的事件会自己处理 PlayerManager.Instance.SendMsg(tmpMsg); break; } }
public override void SendMsg(QMsg msg) { if (msg.GetMgrID() == mMgrId) { Process(msg.msgId, msg); } else { QMsgCenter.Instance.SendMsg(msg); } }
public void SendMsg(QMsg msg) { if ((ushort)msg.GetMgrID() == mMgrId) { ProcessMsg(msg); } else { QMsgCenter.Instance.SendToMsg(msg); } }
public override void SendMsg(QMsg msg) { if (msg.ManagerID == ManagerId) { Process(msg.EventID, msg); } else { QMsgCenter.Instance.SendMsg(msg); } }
public void SendMsg(QMsg tmpMsg) { foreach (var manager in mRegisteredManagers) { if (manager.Key == tmpMsg.ManagerID) { manager.Value().SendMsg(tmpMsg); return; } } ForwardMsg(tmpMsg); }
public void Process(int eventId, params object[] param) { if (mReceiveMsgOnlyObjActive && gameObject.activeInHierarchy || !mReceiveMsgOnlyObjActive) { QMsg msg = param[0] as QMsg; ProcessMsg(eventId, msg); msg.Processed = true; if (msg.ReuseAble) { msg.Recycle2Cache(); } } }
static int SendMsg(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); QFramework.QMgrBehaviour obj = (QFramework.QMgrBehaviour)ToLua.CheckObject <QFramework.QMgrBehaviour>(L, 1); QFramework.QMsg arg0 = (QFramework.QMsg)ToLua.CheckObject <QFramework.QMsg>(L, 2); obj.SendMsg(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// 转发消息 /// </summary> private static void ForwardMsg(QMsg msg) { int tmpId = msg.GetMgrID(); switch (tmpId) { case QMgrID.UI: QUIManager.Instance.SendMsg(msg); break; case QMgrID.Data: ToDoListManager.Instance.SendMsg(msg); break; } }
public void SendMsg(QMsg tmpMsg) { // Framework Msg switch (tmpMsg.ManagerID) { case QMgrID.UI: UIManager.Instance.SendMsg(tmpMsg); return; case QMgrID.Audio: AudioManager.Instance.SendMsg(tmpMsg); return; } // ForwardMsg(tmpMsg); }
protected override void ProcessMsg(int key, QMsg msg) { switch (msg.msgId) { case (ushort)AudioEvent.SoundSwitch: AudioMsgWithBool soundSwitchMsg = msg as AudioMsgWithBool; mSoundOn = soundSwitchMsg.on; break; case (ushort)AudioEvent.MusicSwitch: AudioMsgWithBool musicSwitchMsg = msg as AudioMsgWithBool; mMusicOn = musicSwitchMsg.on; if (!mMusicOn) { StopMusic(); } break; case (ushort)AudioEvent.PlayMusic: Debug.LogFormat("play music msg: {0}, is musicOn: ", AudioEvent.PlayMusic.ToString(), mMusicOn); PlayMusic(msg as AudioMsgPlayMusic); break; case (ushort)AudioEvent.StopMusic: StopMusic(); break; case (ushort)AudioEvent.PlaySound: AudioMsgPlaySound audioMsgPlaySound = msg as AudioMsgPlaySound; PlaySound(audioMsgPlaySound); break; case (ushort)AudioEvent.PlayVoice: PlayVoice(msg as AudioMsgPlayVoice); break; case (ushort)AudioEvent.StopVoice: StopVoice(); break; case (ushort)AudioEvent.PlayNode: ICoroutineCmdNode msgPlayNode = (msg as AudioMsgWithNode).Node; StartCoroutine(msgPlayNode.Execute()); break; } }
protected override void ProcessMsg(int eventId, QMsg msg) { switch (eventId) { case (int)PCConnectMobileEvent.PCClientCreated: if (IsMobileServer) { throw new Exception( "mobile server already created,cannot create both pc client and mobile server"); } IsPCClient = true; IsMobileServer = false; break; case (int)PCConnectMobileEvent.MobileServerCreated: if (IsPCClient) { throw new Exception("pc client already created,cannot create both pc client and mobile server"); } IsPCClient = false; IsMobileServer = true; break; case (int)PCConnectMobileEvent.SocketEvent: SocketMsg socketMsg = msg as SocketMsg; socketMsg.EventID = socketMsg.ToEventID; if (IsPCClient) { PCClient.Instance.SendMsg(msg as SocketMsg); } else if (IsMobileServer) { MobileServer.Instance.SendMsg(msg as SocketMsg); } else { SendMsg(socketMsg); } break; } }
// 来了消息以后,通知整个消息链 public override void ProcessMsg(QMsg msg) { if (!msgDic.ContainsKey(msg.msgId)) { Debug.LogError("msg not found:" + msg.msgId); return; } else { QMsgNode msgNode = msgDic[msg.msgId]; // 进行广播 do { msgNode.behaviour.ProcessMsg(msg); msgNode = msgNode.next; }while (msgNode != null); } }
public void SendMsg(QMsg tmpMsg) { // Framework Msg switch (tmpMsg.GetMgrID()) { case QMgrID.UI: QUIManager.Instance.SendMsg(tmpMsg); return; case QMgrID.Audio: AudioManager.Instance.SendMsg(tmpMsg); return; case QMgrID.PCConnectMobile: PCConnectMobileManager.Instance.SendMsg(tmpMsg); return; } // ForwardMsg(tmpMsg); }
/// <summary> /// 转发消息 /// </summary> private static void ForwardMsg(QMsg msg) { int tmpId = msg.GetMgrID(); switch (tmpId) { case QMgrID.AB: break; case QMgrID.Sound: break; case QMgrID.CharactorManager: break; case QMgrID.Framework: break; case QMgrID.Network: break; case QMgrID.NPCManager: break; case QMgrID.UI: QUIManager.Instance.SendMsg(msg); break; case QMgrID.Data: ToDoList.ToDoListManager.Instance.SendMsg(msg); break; default: break; } }
protected override void ProcessMsg(int eventId, QFramework.QMsg msg) { throw new System.NotImplementedException(); }
protected virtual void ProcessMsg(int eventId, QMsg msg) { }
/// <summary> /// 兼容之前版本 /// </summary> protected virtual void ProcessMsg(QMsg msg) { }
public virtual void SendMsg(QMsg msg) { mCurMgr.SendMsg(msg); }
public virtual void SendMsg(QMsg msg) { Manager.SendMsg(msg); }
protected override void ProcessMsg(int key, QMsg msg) { throw new System.NotImplementedException(); }
// 来了消息以后,通知整个消息链 protected override void ProcessMsg(int eventId, QMsg msg) { mEventSystem.Send(msg.EventID, msg); }
public override void SendEvent <T>(T eventId) { SendMsg(QMsg.Allocate(eventId)); }