public override IEnumerator StartIEnumeratorTask(Action finishCallback) { //开启的时候已经结束了 if (RefCount <= 0) { OnResLoadFaild(); finishCallback(); yield break; } string url = QFrameworkConfigData.AssetBundleName2Url(mAssetName); AssetBundleCreateRequest abcR = AssetBundle.LoadFromFileAsync(url); mAssetBundleCreateRequest = abcR; yield return(abcR); mAssetBundleCreateRequest = null; if (!abcR.isDone) { Log.E("AssetBundleCreateRequest Not Done! Path:" + mAssetName); OnResLoadFaild(); finishCallback(); yield break; } assetBundle = abcR.assetBundle; State = ResState.Ready; finishCallback(); }
public override bool LoadSync() { if (!CheckLoadAble()) { return(false); } State = ResState.Loading; //TimeDebugger timer = ResMgr.Instance.timeDebugger; string url = QFrameworkConfigData.AssetBundleName2Url(mAssetName); //timer.Begin("LoadSync AssetBundle:" + mName); AssetBundle bundle = AssetBundle.LoadFromFile(url); //timer.End(); mUnloadFlag = true; if (bundle == null) { Log.E("Failed Load AssetBundle:" + mAssetName); OnResLoadFaild(); return(false); } assetBundle = bundle; State = ResState.Ready; //Log.I(string.Format("Load AssetBundle Success.ID:{0}, Name:{1}", bundle.GetInstanceID(), bundle.name)); //timer.Dump(-1); return(true); }
private void CreateUIPanelCode(GameObject uiPrefab, string uiPrefabPath) { if (null == uiPrefab) { return; } var behaviourName = uiPrefab.name; var strFilePath = uiPrefabPath.Replace(QFrameworkConfigData.Load().UIPrefabDir, GetScriptsPath()); if (!uiPrefabPath.Contains(QFrameworkConfigData.Load().UIPrefabDir) && uiPrefabPath.Contains("/Resources")) { strFilePath = uiPrefabPath.Replace("/Resources", GetScriptsPath()); } strFilePath.Replace(uiPrefab.name + ".prefab", "").CreateDirIfNotExists(); strFilePath = strFilePath.Replace(".prefab", ".cs"); if (File.Exists(strFilePath) == false) { UIPanelCodeTemplate.Generate(strFilePath, behaviourName, GetProjectNamespace()); } CreateUIPanelComponentsCode(behaviourName, strFilePath); Debug.Log(">>>>>>>Success Create UIPrefab Code: " + behaviourName); }
static void Open() { QFrameworkConfigEditorWindow frameworkConfigEditorWindow = (QFrameworkConfigEditorWindow)EditorWindow.GetWindow(typeof(QFrameworkConfigEditorWindow),true); frameworkConfigEditorWindow.titleContent = new GUIContent("QFrameworkConfig"); frameworkConfigEditorWindow.CurConfigData = QFrameworkConfigData.Load (); frameworkConfigEditorWindow.Show (); }
public static void ApplyAllPlatform() { var frameworkConfigData = QFrameworkConfigData.Load(); ApplySymbol(frameworkConfigData, BuildTargetGroup.iOS); ApplySymbol(frameworkConfigData, BuildTargetGroup.Android); ApplySymbol(frameworkConfigData, BuildTargetGroup.Standalone); }
private static void Open() { var frameworkConfigEditorWindow = (PreferencesWindow)GetWindow(typeof(PreferencesWindow), true); frameworkConfigEditorWindow.titleContent = new GUIContent("QFrameworkConfig"); frameworkConfigEditorWindow.CurConfigData = QFrameworkConfigData.Load(); frameworkConfigEditorWindow.Show(); frameworkConfigEditorWindow.OnShow(); }
public string[] GetAllDependenciesByUrl(string url) { var abName = QFrameworkConfigData.AssetBundleUrl2Name(url); for (var i = m_ActiveAssetDataGroup.Count - 1; i >= 0; --i) { string[] depends; if (!m_ActiveAssetDataGroup[i].GetAssetBundleDepends(abName, out depends)) { continue; } return(depends); } return(null); }
public static void ApplySymbol(QFrameworkConfigData frameworkConfigData, BuildTargetGroup targetGroup) { string symbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup); if (string.IsNullOrEmpty(symbols)) { symbols = frameworkConfigData.ResLoaderSupportSymbol; } else { string[] symbolSplit = symbols.Split(new char[] { ';' }); symbols = ""; for (int i = 0; i < symbolSplit.Length; i++) { var symbol = symbolSplit [i]; if (string.Equals(symbol, QFrameworkConfigData.RES_LOADER_SUPPORT_SYMBOLS [0]) || string.Equals(symbol, QFrameworkConfigData.RES_LOADER_SUPPORT_SYMBOLS [1]) || string.Equals(symbol, QFrameworkConfigData.LUA_SUPPORT_SYMBOLS [0]) || string.Equals(symbol, QFrameworkConfigData.LUA_SUPPORT_SYMBOLS [1]) || string.Equals(symbol, QFrameworkConfigData.LUA_SUPPORT_SYMBOLS [2]) || string.Equals(symbol, QFrameworkConfigData.LUA_SUPPORT_SYMBOLS [3]) || string.Equals(symbol, QFrameworkConfigData.COCOS_SUPPORT_SYMBOLS[0]) || string.Equals(symbol, QFrameworkConfigData.COCOS_SUPPORT_SYMBOLS[1])) { } else { symbols += symbol + ";"; } } symbols += frameworkConfigData.ResLoaderSupportSymbol + ";"; symbols += frameworkConfigData.LuaSupportSymbol + ";"; symbols += frameworkConfigData.CocosSupportSymbol + ";"; } PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, symbols); }
public static QFrameworkConfigData Load() { mConfigSavedDir.CreateDirIfNotExists(); if (!File.Exists(mConfigSavedDir + mConfigSavedFileName)) { using (var fileStream = File.Create(mConfigSavedDir + mConfigSavedFileName)) { fileStream.Close(); } } var frameworkConfigData = SerializeHelper.LoadJson <QFrameworkConfigData>(mConfigSavedDir + mConfigSavedFileName); if (frameworkConfigData == null || string.IsNullOrEmpty(frameworkConfigData.Namespace)) { frameworkConfigData = new QFrameworkConfigData(); frameworkConfigData.Namespace = "QFramework.Example"; } return(frameworkConfigData); }
private static string GetProjectNamespace() { return(QFrameworkConfigData.Load().Namespace); }
private static string GetScriptsPath() { return(QFrameworkConfigData.Load().UIScriptDir); }
public static string[] GetAllDependenciesByUrl(string url) { return(mManifest.GetAllDependencies(QFrameworkConfigData.AssetBundleUrl2Name(url))); }