private static void MenuClicked() { string exportPath = Path.Combine(Application.dataPath, "../"); EditorUtil.ExportPackage("Assets/QFramework", GenerateUnityPackageName()); EditorUtil.OpenInFolder(exportPath); }
private static void MenuClicked() { var generatePackageName = GenerateUnityPackageName(); EditorUtil.ExportPackage("Assets/QFramework", generatePackageName + ".unitypackage"); EditorUtil.OpenInFolder(Path.Combine(Application.dataPath, "../")); }