protected override int onUpdate(BehaviourTreeData wData) { TBTActionPrioritizedSelectorContext thisContext = getContext <TBTActionPrioritizedSelectorContext>(wData); int runningState = BehaviourTreeRunningStatus.FINISHED; if (thisContext.currentSelectedIndex != thisContext.lastSelectedIndex) { if (IsIndexValid(thisContext.lastSelectedIndex)) { BehaviourAction node = GetChild <BehaviourAction>(thisContext.lastSelectedIndex); node.Transition(wData); } thisContext.lastSelectedIndex = thisContext.currentSelectedIndex; } if (IsIndexValid(thisContext.lastSelectedIndex)) { BehaviourAction node = GetChild <BehaviourAction>(thisContext.lastSelectedIndex); runningState = node.Update(wData); if (BehaviourTreeRunningStatus.IsFinished(runningState)) { thisContext.lastSelectedIndex = -1; } } return(runningState); }
protected sealed override int onUpdate(BehaviourTreeData wData) { int runningState = BehaviourTreeRunningStatus.FINISHED; TBTActionLeafContext thisContext = getContext <TBTActionLeafContext>(wData); if (thisContext.status == ACTION_READY) { onEnter(wData); thisContext.needExit = true; thisContext.status = ACTION_RUNNING; } if (thisContext.status == ACTION_RUNNING) { runningState = onExecute(wData); if (BehaviourTreeRunningStatus.IsFinished(runningState)) { thisContext.status = ACTION_FINISHED; } } if (thisContext.status == ACTION_FINISHED) { if (thisContext.needExit) { onExit(wData, runningState); } thisContext.status = ACTION_READY; thisContext.needExit = false; } return(runningState); }
protected override int onUpdate(BehaviourTreeData wData) { TBTActionSequenceContext thisContext = getContext <TBTActionSequenceContext>(wData); int runningStatus = BehaviourTreeRunningStatus.FINISHED; BehaviourAction node = GetChild <BehaviourAction>(thisContext.currentSelectedIndex); runningStatus = node.Update(wData); if (_continueIfErrorOccors == false && BehaviourTreeRunningStatus.IsError(runningStatus)) { thisContext.currentSelectedIndex = -1; return(runningStatus); } if (BehaviourTreeRunningStatus.IsFinished(runningStatus)) { thisContext.currentSelectedIndex++; if (IsIndexValid(thisContext.currentSelectedIndex)) { runningStatus = BehaviourTreeRunningStatus.EXECUTING; } else { thisContext.currentSelectedIndex = -1; } } return(runningStatus); }
protected override int onUpdate(BehaviourTreeData wData) { TBTActionParallelContext thisContext = getContext <TBTActionParallelContext>(wData); //first time initialization if (thisContext.runningStatus.Count != GetChildCount()) { initListTo <int>(thisContext.runningStatus, BehaviourTreeRunningStatus.EXECUTING); } bool hasFinished = false; bool hasExecuting = false; for (int i = 0; i < GetChildCount(); ++i) { if (thisContext.evaluationStatus[i] == false) { continue; } if (BehaviourTreeRunningStatus.IsFinished(thisContext.runningStatus[i])) { hasFinished = true; continue; } BehaviourAction node = GetChild <BehaviourAction>(i); int runningStatus = node.Update(wData); if (BehaviourTreeRunningStatus.IsFinished(runningStatus)) { hasFinished = true; } else { hasExecuting = true; } thisContext.runningStatus[i] = runningStatus; } if (_runningStatusRelationship == ECHILDREN_RELATIONSHIP.OR && hasFinished || _runningStatusRelationship == ECHILDREN_RELATIONSHIP.AND && hasExecuting == false) { initListTo <int>(thisContext.runningStatus, BehaviourTreeRunningStatus.EXECUTING); return(BehaviourTreeRunningStatus.FINISHED); } return(BehaviourTreeRunningStatus.EXECUTING); }
protected override int onUpdate(BehaviourTreeData wData) { TBTActionLoopContext thisContext = getContext <TBTActionLoopContext>(wData); int runningStatus = BehaviourTreeRunningStatus.FINISHED; if (IsIndexValid(0)) { BehaviourAction node = GetChild <BehaviourAction>(0); runningStatus = node.Update(wData); if (BehaviourTreeRunningStatus.IsFinished(runningStatus)) { thisContext.currentCount++; if (thisContext.currentCount < _loopCount || _loopCount == INFINITY) { runningStatus = BehaviourTreeRunningStatus.EXECUTING; } } } return(runningStatus); }