public static void BuildAssetBundles(BuildTarget buildTarget, string inputProjectTag) { if (string.IsNullOrEmpty(inputProjectTag)) { projectTag = "putaogame"; } else { projectTag = inputProjectTag; } SetProjectTag(); // Choose the output path according to the build target. string outputPath = Path.Combine(QResSystemMark.AssetBundlesOutputPath, GetPlatformName()); outputPath = outputPath + "/" + projectTag; IOUtils.CreateDirIfNotExists(outputPath); BuildPipeline.BuildAssetBundles(outputPath, BuildAssetBundleOptions.ChunkBasedCompression, buildTarget); List <string> finalzips = PackZips(outputPath); List <string> finalFiles = PackQFiles(outputPath); GenerateVersionConfig(outputPath, finalzips, finalFiles); string finalDir = Application.streamingAssetsPath + "/AssetBundles/" + GetPlatformName() + "/" + projectTag; IOUtils.DeleteDirIfExists(finalDir); IOUtils.CreateDirIfNotExists(finalDir); FileUtil.ReplaceDirectory(outputPath, finalDir); AssetBundleExporter.BuildDataTable(); AssetDatabase.Refresh(); }