private static void ShowMaskOffsetUi(MfxController mfxController) { EditorGUILayout.Separator(); EditorGUILayout.LabelField(MfxEditorLocalization.MfxParamsLabel, EditorStyles.boldLabel); mfxController.MaskOffsetDirection = (MaskOffsetDirection)EditorGUILayout.EnumPopup(MfxEditorLocalization.MaskOffsetDirection, mfxController.MaskOffsetDirection); mfxController.MaskOffsetCurve = EditorGUILayout.CurveField(MfxEditorLocalization.MaskOffsetCurve, mfxController.MaskOffsetCurve); mfxController.ScaleTimeFactor = float.Parse(EditorGUILayout.TextField(MfxEditorLocalization.ScaleTimeLabel, mfxController.ScaleTimeFactor.ToString(CultureInfo.InvariantCulture))); mfxController.ScaleOffsetFactor = float.Parse(EditorGUILayout.TextField(MfxEditorLocalization.ScalePositionLabel, mfxController.ScaleOffsetFactor.ToString(CultureInfo.InvariantCulture))); }
private static void ShowByDistanceUi(MfxController mfxController) { EditorGUILayout.Separator(); EditorGUILayout.LabelField(MfxEditorLocalization.DistanceParamsLabel, EditorStyles.boldLabel); // ReplaceMaterials depending on the distance mfxController.ByDistance = EditorGUILayout.Toggle(MfxEditorLocalization.ByDistanceLabel, mfxController.ByDistance); // Object To Calculate Distance if (mfxController.ByDistance) { mfxController.DistanceBasedObject = (GameObject)EditorGUILayout.ObjectField(MfxEditorLocalization.DistanceBasedObjectLabel, mfxController.DistanceBasedObject, typeof(GameObject), true); } }
private static void ShowAutoParamsUi(MfxController mfxController) { EditorGUILayout.Separator(); EditorGUILayout.LabelField(MfxEditorLocalization.AutoParamsLabel, EditorStyles.boldLabel); mfxController.AutoAnimate = EditorGUILayout.Toggle(MfxEditorLocalization.AutoAnimateLabel, mfxController.AutoAnimate); mfxController.AutoStop = EditorGUILayout.Toggle(MfxEditorLocalization.AutoStopLabel, mfxController.AutoStop); if (!mfxController.AutoDestroy) { mfxController.AutoReplace = EditorGUILayout.Toggle(MfxEditorLocalization.AutoReplaceLabel, mfxController.AutoReplace); } if (!mfxController.AutoReplace) { mfxController.AutoDestroy = EditorGUILayout.Toggle(MfxEditorLocalization.AutoDestroyLabel, mfxController.AutoDestroy); } }
private static void ShowReplaceMaterialsUi(MfxController mfxController) { EditorGUILayout.Separator(); EditorGUILayout.LabelField(MfxEditorLocalization.ReplaceMaterialParamsLabel, EditorStyles.boldLabel); mfxController.DetermineWorkflowAutomatically = EditorGUILayout.Toggle(MfxEditorLocalization.DetermineWorkflowAutomaticallyLabel, mfxController.DetermineWorkflowAutomatically); if (!mfxController.DetermineWorkflowAutomatically) { mfxController.MfxShaderType = (MfxShaderType)EditorGUILayout.EnumPopup(MfxEditorLocalization.ShaderTypeLabel, mfxController.MfxShaderType); } mfxController.MfxMaterial = (Material)EditorGUILayout.ObjectField(MfxEditorLocalization.MaterialLabel, mfxController.MfxMaterial, typeof(Material), true); mfxController.ReplaceMaterial = EditorGUILayout.Toggle(MfxEditorLocalization.ReplaceMaterialLabel, mfxController.ReplaceMaterial); //if (mfxController.ReplaceMaterial) { mfxController.ReplaceMaterialMode = EditorGUILayout.Toggle(MfxEditorLocalization.ReplaceMaterialInEditorLabel, mfxController.ReplaceMaterialMode); if (mfxController.ReplaceMaterialMode) { var materialsCount = MfxMaterialUtil.GetMaterialsCount(mfxController.TargetObject); EditorGUILayout.LabelField(MfxEditorLocalization.MaterialsCountLabel + materialsCount); if (GUILayout.Button(MfxEditorLocalization.ReplaceMaterialButton)) { if (mfxController.MfxMaterial == null) { Debug.LogWarning("template mfx materials is not selected"); } else { MfxMaterialUtil.ReplaceRenderersMaterials(mfxController.MfxMaterial, mfxController.Target, mfxController.DetermineWorkflowAutomatically, mfxController.MfxShaderType, true); } } } } }
private void Awake() { _mfxController = GetComponent <MfxController>(); }