public void Activate() { _castingPs = Instantiate(CastingPs); _castingPs.transform.position = Emitter.position; var groundAttacher = _castingPs.GetComponent <IFX_GroundAttacher>(); if (groundAttacher != null) { groundAttacher.Run(); } var castingPs = _castingPs.GetComponent <ParticleSystem>(); if (castingPs != null) { castingPs.Play(); } _targetPs = Instantiate(TargetPs); _targetPs.transform.position = ResultTargetPosition; _targetPs.Play(); _leftTargetAttacher.DeAttach(); _righTargetAttacher.DeAttach(); }
public void Activate() { _targetAttacher.DeAttach(); var rotationModule = _shurikenPs.rotationOverLifetime; rotationModule.enabled = true; TrailShaderAnimator.Target = _shurikenPs.GetComponent <IFX_HorizontalTrail>().TrailObject; TrailShaderAnimator.Setup(); ShurikenShaderAnimator.Target = _shurikenPs.transform; ShurikenShaderAnimator.Setup(); _throwPs.transform.position = _shurikenPs.transform.position; _throwPs.Play(true); _motionPs.Stop(); _shurikenPs.transform.rotation = Quaternion.LookRotation(ResultTargetPosition - _shurikenPs.transform.position); if (AudioSource != null && AudioClip != null) { AudioSource.PlayOneShot(AudioClip); } }
public void Activate() { _targetAttacher.DeAttach(); _lerpMotion.LaunchPosition = GrenadeFx.transform.position; _lerpMotion.TargetPosition = ResultTargetPosition; _lerpMotion.Run(); _isActivated = true; TrailRenderer.enabled = true; }