/// <summary> /// Plays Current, checks if new play is available /// </summary> /// <returns></returns> public void Play(QSprite s, float time) { s.Source = CurrentFrame.Play(time); }
/// <summary> /// Plays Current, checks if new play is available /// </summary> /// <returns></returns> public void Play(QSprite s) { s.Source = CurrentFrame.Play(QTime.Delta); }