public static State DefaultState() { var state = new State(); state.Alert = Alert.None; state.Brightness = 254; state.Hex = "FFB672"; state.ColorMode = "hs"; state.ColorTemperature = 369; state.Effect = Effect.None; state.Hue = 14922; state.On = true; state.Saturation = 144; return state; }
/// <summary> /// Returns hexvalue from Light State /// </summary> /// <param name="state"></param> /// <returns></returns> public static string HexFromState(State state) { if (state == null) throw new ArgumentNullException("state"); if (state.On == false || state.Brightness <= 5) //Off or low brightness return "000000"; if(state.ColorCoordinates != null && state.ColorCoordinates.Length == 2) //Based on XY value return HexFromXy(state.ColorCoordinates[0], state.ColorCoordinates[1]); return "FFFFFF"; //White }
/// <summary> /// Returns hexvalue from Light State /// </summary> /// <param name="state"></param> /// <returns></returns> public static RGBColor RgbFromState(State state, string model) { if (state == null) throw new ArgumentNullException("state"); if (state.On == false || state.Brightness <= 5) //Off or low brightness return new RGBColor(0,0,0); if (state.ColorCoordinates != null && state.ColorCoordinates.Length == 2) //Based on XY value { var color = XYToRgb(new CIE1931Point(state.ColorCoordinates[0], state.ColorCoordinates[1]), model); return color; } return new RGBColor(1, 1, 1); ; }
/// <summary> /// Returns hexvalue from Light State /// </summary> /// <param name="state"></param> /// <returns></returns> public static string HexFromState(State state, string model) { var rgb = RgbFromState(state, model); return rgb.ToHex(); }
/// <summary> /// Returns hexvalue from Light State /// </summary> /// <param name="state"></param> /// <returns></returns> public static string HexFromState(State state, string model) { if (state == null) throw new ArgumentNullException("state"); if (state.On == false || state.Brightness <= 5) //Off or low brightness return "000000"; if (state.ColorCoordinates != null && state.ColorCoordinates.Length == 2) //Based on XY value { var color = ColorFromXY(new CGPoint(state.ColorCoordinates[0], state.ColorCoordinates[1]), model); return string.Format("{0}{1}{2}", color.R.ToString("X2"), color.G.ToString("X2"), color.B.ToString("X2")); } return "FFFFFF"; //White }
/// <summary> /// Returns hexvalue from Light State /// </summary> /// <param name="state"></param> /// <returns></returns> public static string HexFromState(State state, string model) { if (state == null) throw new ArgumentNullException("state"); if (state.On == false || state.Brightness <= 5) //Off or low brightness return "000000"; if (state.ColorCoordinates != null && state.ColorCoordinates.Length == 2) //Based on XY value { var color = XYToRgb(new CIE1931Point(state.ColorCoordinates[0], state.ColorCoordinates[1]), model); return color.ToHex(); } return "FFFFFF"; //White }
/// <summary> /// Returns hexvalue from Light State /// </summary> /// <param name="state"></param> /// <returns></returns> public static string HexFromState(State state) { if (state == null) throw new ArgumentNullException("state"); if (state.On == false || state.Brightness <= 5) return "000000"; return HexFromXy(state.ColorCoordinates[0], state.ColorCoordinates[1]); }