private float ScaleBump(ScoreTicker scoreTicker) { var timeSinceChange = scoreTicker.TimeSinceLastChange; const float bumpTime = 0.1f; const float bumpAmount = 0.2f; var bump = MathHelper.Clamp(bumpAmount * (1 - timeSinceChange / bumpTime), 0, bumpAmount); return(1 + bump); }
public void CalculateScore() { var score = new ScoreCalculator().Calculate(_previousLevel); _allTickers = new List <ScoreTicker>(); if (_transitionState == TransitionState.Next) { _allTickers.AddRange(_playerTickers = GetActivePlayersScores(score.PlayerScores)); _allTickers.Add(_bonusTicker = new ScoreTicker(0, score.BonusScore, _tickSound, 3f)); _allTickers.Add(_totalTicker = new ScoreTicker(score.StartTotalScore, score.TotalScore, _tickSound, 3f)); } else { _allTickers.AddRange(_playerTickers = GetActivePlayersScores(score.PlayerTotalScores)); _allTickers.Add(_totalTicker = new ScoreTicker(0, score.TotalScore, _tickSound, 4f)); } if (_transitionState == TransitionState.GameOver) { var time = DateTime.Now - Q19Game.Instance.StartTime; } }
private void ActivateTicker(ScoreTicker ticker) { _activeTicker = ticker; _activeTicker.Active = true; }