private void GenerateAttackSampleTexture() { if (pattern != null) { attackSample = AttackPatternSampleGenerator.Generate(pattern, 80, 80, playFieldSetting); } }
/// <summary> /// こうげきだまパターンデータから設定する /// </summary> /// <param name="data"></param> public void SetAttackPattern(AttackPatternData data) { CharacterName = data.CharacterName; if (image != null) { var texture = AttackPatternSampleGenerator.Generate(data, 80, 80, setting); image.sprite = Sprite.Create(texture, new Rect(0, 0, 80, 80), Vector2.zero); } }