//constructor public Explorer(PyramidPanic game, Vector2 position) { this.game = game; this.position = position; this.texture = game.Content.Load<Texture2D>(@"explorer/Explorer"); this.walkUp = new ExplorerWalkUp(this); this.walkDown = new ExplorerWalkDown(this); this.walkRight = new ExplorerWalkRight(this); this.walkLeft = new ExplorerWalkLeft(this); this.idle = new ExplorerIdle(this); this.state = this.idle; }
// Maak de constructor public Explorer(PyramidPanic game, Vector2 position, int speed) { this.position = position; this.game = game; this.speed = speed; this.texture = this.game.Content.Load<Texture2D>(@"PlayScene\Explorer"); this.idle = new ExplorerIdle(this); this.walkRight = new ExplorerWalkRight(this); this.walkLeft = new ExplorerWalkLeft(this); this.walkDown = new ExplorerWalkDown(this); this.state = this.idle; }
//Constructor public Explorer(PyramidPanic game, Vector2 position) { this.game = game; this.position = position; this.texture = game.Content.Load<Texture2D>(@"Explorer\Explorer"); this.collisionRect = new Rectangle((int)position.X - 16, (int)position.Y - 16, 32, 32); this.collisionText = this.game.Content.Load<Texture2D>(@"Scorpion\CollisionText"); this.walkDown = new ExplorerWalkDown(this); this.walkUp = new ExplorerWalkUp(this); this.walkLeft = new ExplorerWalkLeft(this); this.walkRight = new ExplorerWalkRight(this); this.idle = new ExplorerIdle(this); this.idleWalk = new ExplorerIdleWalk(this); this.state = this.idle; }
//Constructor public Explorer(PyramidePanic game, Vector2 position) { //game this.game = game; // position this.position = position; //load explorer this.texture = game.Content.Load<Texture2D>(@"Explorer\Explorer"); //this.walkUp = new ExplorerWalkUp(this); this.walkDown = new ExplorerWalkDown(this); //this.walkUp = new ExplorerWalkUp(this); this.walkUp = new ExplorerWalkUp(this); //this.walkUp = new ExplorerWalkUp(this); this.walkRight = new ExplorerWalkRight(this); //this.walkUp = new ExplorerWalkUp(this); this.walkLeft = new ExplorerWalkLeft(this); //this.walkUp = new ExplorerWalkUp(this); this.idle = new ExplorerIdle(this); //this.walkUp = new ExplorerWalkUp(this); this.idlewalk = new ExplorerIdleWalk(this); //this.walkUp = new ExplorerWalkUp(this); this.state = this.idle; }