public override void Initialize() { config = Config.Read(Config.configPath); if (!File.Exists(Config.configPath)) { config.Write(Config.configPath); } ServerApi.Hooks.GamePostInitialize.Register(this, OnGamePostInitialize); ServerApi.Hooks.NetGetData.Register(this, GetData); ServerApi.Hooks.ServerJoin.Register(this, OnJoin); PlayerHooks.PlayerPostLogin += OnPlayerPostLogin; GetDataHandlers.NewProjectile += OnNewProjectile; PluginCommands.registerCommands(); }
/// <summary> /// Creates a config if one doesn't exist, reads the config and stores it into the plugin memory, /// connects the sql database, starts hooks and PvPTimer, initialize commands, /// and stores whether the server has Server Side Characters enabled. /// </summary> public override void Initialize() { Config = Config.Read(Config.ConfigPath); if (!File.Exists(Config.ConfigPath)) { Config.Write(Config.ConfigPath); } Database.ConnectDB(); ServerApi.Hooks.GamePostInitialize.Register(this, OnGamePostInitialize); ServerApi.Hooks.NetGetData.Register(this, GetData); ServerApi.Hooks.ServerJoin.Register(this, OnJoin); PlayerHooks.PlayerPostLogin += OnPlayerPostLogin; PvPTimer.Elapsed += PvPTimerElapsed; PluginCommands.RegisterCommands(); }