public void Start() { PuzzlesStrategyFactoryMethod puzzlesStrategy = new PuzzlesStrategyFactoryMethod(_pictureBox.Image); IPuzzlesStrategy differentPuzzleStrategy = puzzlesStrategy.GetStrategy(PuzzlesConfigurations.StrategyTypeEnum.Different); List<Puzzle> puzzlesList = differentPuzzleStrategy.ExtractPuzzles(); SetPuzzleImage setImagesToPuzzles = new SetPuzzleImage(_pictureBox); puzzlesList = setImagesToPuzzles.SetImage(puzzlesList); SetConjunctionBetweenPuzzles setConnection = new SetConjunctionBetweenPuzzles(puzzlesList, _form,_pictureBox); setConnection.SetConnection(); basicPictureLocationList = puzzlesList.Clone<Puzzle>().ToList(); ThrowPuzzlesOnDesk throwPuzzles = new ThrowPuzzlesOnDesk(_form, _pictureBox); mixedPictureLocationList = throwPuzzles.Throw(puzzlesList); eventHandlers = new PuzzleEventHandlers(_form, basicPictureLocationList, mixedPictureLocationList); eventHandlers.SetHandlers(_pictureBox); }
public void Start() { PuzzlesStrategyFactoryMethod puzzlesStrategy = new PuzzlesStrategyFactoryMethod(_pictureBox.Image); IPuzzlesStrategy differentPuzzleStrategy = puzzlesStrategy.GetStrategy(PuzzlesConfigurations.StrategyTypeEnum.Different); List <Puzzle> puzzlesList = differentPuzzleStrategy.ExtractPuzzles(); SetPuzzleImage setImagesToPuzzles = new SetPuzzleImage(_pictureBox); puzzlesList = setImagesToPuzzles.SetImage(puzzlesList); SetConjunctionBetweenPuzzles setConnection = new SetConjunctionBetweenPuzzles(puzzlesList, _form, _pictureBox); setConnection.SetConnection(); basicPictureLocationList = puzzlesList.Clone <Puzzle>().ToList(); ThrowPuzzlesOnDesk throwPuzzles = new ThrowPuzzlesOnDesk(_form, _pictureBox); mixedPictureLocationList = throwPuzzles.Throw(puzzlesList); eventHandlers = new PuzzleEventHandlers(_form, basicPictureLocationList, mixedPictureLocationList); eventHandlers.SetHandlers(_pictureBox); }
public void ThrowPuzzlesOnDeskTest() { ThrowPuzzlesOnDesk throwPuzzles = new ThrowPuzzlesOnDesk(formGameTable, pictureBox); List<Puzzle> puzzlesInDifferentLocation = throwPuzzles.Throw(puzzles); Assert.AreNotEqual(puzzlesInDifferentLocation[0].Location.X, 0); }