void PlayGameMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, GameScreenFactory.Create <GameplayScreen>());
 }
 void OptionsSelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, GameScreenFactory.Create <BackgroundScreen>(), GameScreenFactory.Create <OptionsMenuScreen>());
 }
 protected override void OnCancel(PlayerIndex playerIndex)
 {
     LoadingScreen.Load(ScreenManager, true, playerIndex, gameplayScreen);
 }
예제 #4
0
 protected override void OnCancel(PlayerIndex playerIndex)
 {
     LoadingScreen.Load(ScreenManager, true, playerIndex, GameScreenFactory.Create <BackgroundScreen>(), GameScreenFactory.Create <MainMenuScreen>());
 }
        //void OnPreviewSelected(object sender, PlayerIndexEventArgs e)
        //{
        //    LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, new PreviewScreen(gameplayScreen));
        //}

        void OnResumeGameSelected(object sender, PlayerIndexEventArgs e)
        {
            LoadingScreen.Load(ScreenManager, true, e.PlayerIndex, gameplayScreen);
        }