/// <summary> /// Updates the shader constant. /// </summary> /// <param name="constant">The shader constant to update.</param> internal void UpdateWorldViewProjection(ShaderConstant constant) { constant.Set(WorldViewProjection); }
/// <summary> /// Updates the shader constant. /// </summary> /// <param name="constant">The shader constant to update.</param> internal void UpdateProjection(ShaderConstant constant) { constant.Set(Projection); }
/// <summary> /// Updates the shader constant. /// </summary> /// <param name="constant">The shader constant to update.</param> internal void UpdateWorldView(ShaderConstant constant) { constant.Set(WorldView); }
/// <summary> /// Updates the shader constant. /// </summary> /// <param name="constant">The shader constant to update.</param> internal void UpdateView(ShaderConstant constant) { constant.Set(View); }