/// <summary> /// Renders next frame. /// </summary> /// <remarks> /// First the current background frame is thrown, follwed by the children. /// </remarks> /// <param name="deltaTime">The time since the last <c>OnRender</c> call.</param> public override void OnRender(float deltaTime) { if (this.AbsoluteVisible) { frames.OnRender(deltaTime); children.OnRender(deltaTime); } }
//--------------------------------------------------------------- #endregion //--------------------------------------------------------------- //--------------------------------------------------------------- #region Methods //--------------------------------------------------------------- /// <summary> /// Renders next frame. /// </summary> /// <param name="deltaTime">The time since the last <c>OnRender</c> call.</param> public override void OnRender(float deltaTime) { children.OnRender(deltaTime); }