private static void TryCreateHairAndBeardAssets()
        {
            var    folder    = "Hair";
            string directory = $"/{PARENT_FOLDER}/{folder}/";

            if (hairPresets != null && hairPresets.Count > 0)
            {
                if (AssetDatabase.IsValidFolder($"Assets{directory}") == false)
                {
                    AssetDatabase.CreateFolder($"Assets/{PARENT_FOLDER}", folder);
                }

                foreach (var item in hairPresets)
                {
                    var characterItem = new CharacterItem();
                    characterItem.mesh     = item.mesh;
                    characterItem.itemType = ItemType.Hair;

                    AssetDatabase.CreateAsset(characterItem, $"Assets{directory}{item.name}.asset");
                }

                Debug.Log("Created hair assets.");
            }

            if (beardPresets != null && beardPresets.Count > 0)
            {
                folder    = "Beards";
                directory = $"/{PARENT_FOLDER}/{folder}/";

                if (AssetDatabase.IsValidFolder($"Assets{directory}") == false)
                {
                    AssetDatabase.CreateFolder($"Assets/{PARENT_FOLDER}", folder);
                }

                foreach (var item in beardPresets)
                {
                    var characterItem = new CharacterItem();
                    characterItem.mesh     = item.mesh;
                    characterItem.itemType = ItemType.Beard;

                    AssetDatabase.CreateAsset(characterItem, $"Assets{directory}{item.name}.asset");
                }

                Debug.Log("Created beard assets.");
            }
        }
        private static void CreateClothingItems(ClothPreset[] clothPreset, ItemType itemType, string folder)
        {
            string directory = $"/{PARENT_FOLDER}/{folder}/";

            if (AssetDatabase.IsValidFolder($"Assets{directory}") == false)
            {
                AssetDatabase.CreateFolder($"Assets/{PARENT_FOLDER}", folder);
            }

            foreach (var item in clothPreset)
            {
                var characterItem = new CharacterItem();
                characterItem.itemType  = itemType;
                characterItem.mesh      = item.mesh;
                characterItem.hideParts = item.hideParts;
                characterItem.mats      = item.mats;
                characterItem.yOffset   = item.yOffset;

                AssetDatabase.CreateAsset(characterItem, $"Assets{directory}{item.name}.asset");
            }

            Debug.Log($"Created {itemType.ToString().ToLower()} assets.");
        }