void OnEnable()
        {
            RecursivelyFindFolderPath("Assets");

            Puppet3DSelection.GetSelectionString();
            Undo.undoRedoPerformed += OnUndoRedo;
        }
        public static void SaveSelectionLoad(object index)
        {
            Puppet3DSelection.GetSelectionString();
            string[]          goNames = Puppet3DEditor.selectedControls[(int)index].ToArray();
            List <GameObject> gos     = new List <GameObject>();

            foreach (string goName in goNames)
            {
                gos.Add(GameObject.Find(goName));
            }
            Selection.objects = gos.ToArray();
            gos.Clear();
            SetSelectionString();
        }
예제 #3
0
        void OnEnable()
        {
            RecursivelyFindFolderPath("Assets");

            Puppet3DSelection.GetSelectionString();
        }