예제 #1
0
        public void TGActiveTest()
        {
            EngineDefTN EngDef = new EngineDefTN("25 EP Nuclear Thermal Engine", 5, 1.0f, 1.0f, 1.0f, 1, 5, -1.0f);
            ActiveSensorDefTN ActDef1 = new ActiveSensorDefTN("Search 5M - 5000", 1.0f, 10, 5, 100, false, 1.0f, 1);
            ActiveSensorDefTN ActDef2 = new ActiveSensorDefTN("Search 500k - 1", 1.0f, 10, 5, 1, false, 1.0f, 1);
            ActiveSensorDefTN ActDef3 = new ActiveSensorDefTN("Search 2.2M - 1000", 1.0f, 10, 5, 20, false, 1.0f, 1);
            ActiveSensorDefTN ActDef4 = new ActiveSensorDefTN("Search 7M - 10000", 1.0f, 10, 5, 200, false, 1.0f, 1);

            GeneralComponentDefTN CrewQ = new GeneralComponentDefTN("Crew Quarters", 1.0f, 0, 10.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN FuelT = new GeneralComponentDefTN("Fuel Storage", 1.0f, 0, 10.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN EBay = new GeneralComponentDefTN("Engineering Spaces", 1.0f, 5, 10.0m, ComponentTypeTN.Engineering);
            GeneralComponentDefTN Bridge = new GeneralComponentDefTN("Bridge", 1.0f, 5, 10.0m, ComponentTypeTN.Bridge);


            Faction FID = new Faction(0);
            StarSystem System = SystemGen.CreateSol();
            SystemBody planet = new SystemBody(System.Stars[0], SystemBody.PlanetType.Terrestrial);;
            System.Stars[0].Planets.Add(planet);

            TaskGroupTN TaskGroup1 = new TaskGroupTN("Taskforce 001", FID, planet, System);
            for (int loop = 0; loop < 4; loop++)
            {


                ShipClassTN test = new ShipClassTN("Ship", FID);
                test.AddCrewQuarters(CrewQ, 2);
                test.AddFuelStorage(FuelT, 2);
                test.AddEngineeringSpaces(EBay, 2);
                Console.WriteLine("Bridge isn't present: {0} {1}", test.OtherComponents.IndexOf(Bridge), test.HasBridge);
                test.AddOtherComponent(Bridge, 1);
                Console.WriteLine("Bridge is present: {0} {1}", test.OtherComponents.IndexOf(Bridge), test.HasBridge);

                switch (loop)
                {
                    case 0: test.AddActiveSensor(ActDef2, 2);
                        break;
                    case 1: test.AddActiveSensor(ActDef1, 2);
                        break;
                    case 2: test.AddActiveSensor(ActDef3, 2);
                        break;
                    case 3: test.AddActiveSensor(ActDef4, 2);
                        break;
                }

                TaskGroup1.AddShip(test, "Test Ship");

                TaskGroup1.SetActiveSensor(loop, 0, true);
                TaskGroup1.SetActiveSensor(loop, 1, true);
            }

            LinkedListNode<int> EM = TaskGroup1.EMSortList.First;
            for (int loop = 0; loop < 4; loop++)
            {
                Console.WriteLine("{0} {1}", TaskGroup1.Ships[loop].CurrentEMSignature, EM.Value);
                EM = EM.Next;
            }

            for (int loop = 0; loop < Constants.ShipTN.ResolutionMax; loop++)
            {
                Console.WriteLine("{0} | {1}", TaskGroup1.TaskGroupLookUpST[loop], loop);
            }

            TaskGroup1.SetActiveSensor(2, 0, false);
            TaskGroup1.SetActiveSensor(2, 1, false);

            Console.WriteLine("--------------------------------------------");

            EM = TaskGroup1.EMSortList.First;
            for (int loop = 0; loop < 4; loop++)
            {
                Console.WriteLine("{0} {1}", TaskGroup1.Ships[loop].CurrentEMSignature, EM.Value);
                EM = EM.Next;
            }

            for (int loop = 0; loop < Constants.ShipTN.ResolutionMax; loop++)
            {
                Console.WriteLine("{0} | {1}", TaskGroup1.TaskGroupLookUpST[loop], loop);
            }
        }
예제 #2
0
        public void TGOrdersTest()
        {
            EngineDefTN EngDef = new EngineDefTN("25 EP Nuclear Thermal Engine", 5, 1.0f, 1.0f, 1.0f, 1, 5, -1.0f);

            GeneralComponentDefTN CrewQ = new GeneralComponentDefTN("Crew Quarters", 1.0f, 0, 10.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN FuelT = new GeneralComponentDefTN("Fuel Storage", 1.0f, 0, 10.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN EBay = new GeneralComponentDefTN("Engineering Spaces", 1.0f, 5, 10.0m, ComponentTypeTN.Engineering);
            GeneralComponentDefTN Bridge = new GeneralComponentDefTN("Bridge", 1.0f, 5, 10.0m, ComponentTypeTN.Bridge);


            Faction FID = new Faction(0); 
            StarSystem System = SystemGen.CreateSol();
            SystemBody planet = new SystemBody(System.Stars[0], SystemBody.PlanetType.Terrestrial);;
            System.Stars[0].Planets.Add(planet);


            Waypoint WP1 = new Waypoint("WP TG Orders", System, 0.1, 0.1, 0);

            planet.Position.X = 0.0;
            planet.Position.Y = 0.0;


            TaskGroupTN TaskGroup1 = new TaskGroupTN("Taskforce 001", FID, planet, System);

            ShipClassTN test = new ShipClassTN("Ship", FID);
            test.AddCrewQuarters(CrewQ, 2);
            test.AddFuelStorage(FuelT, 2);
            test.AddEngineeringSpaces(EBay, 2);
            test.AddOtherComponent(Bridge, 1);
            test.AddEngine(EngDef, 1);

            TaskGroup1.AddShip(test, "Test Ship");

            TaskGroup1.Ships[0].Refuel(200000.0f);

            Order TGOrder = new Order(Constants.ShipTN.OrderType.MoveTo, -1, -1, 0, WP1);

            TaskGroup1.IssueOrder(TGOrder);

            Console.WriteLine("Fuel Remaining:{0}", TaskGroup1.Ships[0].CurrentFuel);

            while (TaskGroup1.TaskGroupOrders.Count != 0)
            {
                TaskGroup1.FollowOrders(5);
                Console.WriteLine("{0} {1} | {2} {3}", Distance.ToKm(TaskGroup1.Contact.Position.X), Distance.ToKm(TaskGroup1.Contact.Position.Y), TaskGroup1.Contact.Position.X, TaskGroup1.Contact.Position.Y);
            }

            Console.WriteLine("Fuel Remaining:{0}", TaskGroup1.Ships[0].CurrentFuel);
        }
예제 #3
0
        public void TGPassivesTest()
        {
            EngineDefTN EngDef = new EngineDefTN("25 EP Nuclear Thermal Engine", 5, 1.0f, 1.0f, 1.0f, 1, 5, -1.0f);
            PassiveSensorDefTN ThPasDef1 = new PassiveSensorDefTN("Thermal Sensor TH1-5", 1.0f, 5, PassiveSensorType.Thermal, 1.0f, 1);
            PassiveSensorDefTN ThPasDef2 = new PassiveSensorDefTN("Thermal Sensor TH1-6", 1.0f, 6, PassiveSensorType.Thermal, 1.0f, 1);
            PassiveSensorDefTN ThPasDef3 = new PassiveSensorDefTN("Thermal Sensor TH1-8", 1.0f, 8, PassiveSensorType.Thermal, 1.0f, 1);
            PassiveSensorDefTN ThPasDef4 = new PassiveSensorDefTN("Thermal Sensor TH1-11", 1.0f, 11, PassiveSensorType.Thermal, 1.0f, 1);


            GeneralComponentDefTN CrewQ = new GeneralComponentDefTN("Crew Quarters", 1.0f, 0, 10.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN FuelT = new GeneralComponentDefTN("Fuel Storage", 1.0f, 0, 10.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN EBay = new GeneralComponentDefTN("Engineering Spaces", 1.0f, 5, 10.0m, ComponentTypeTN.Engineering);
            GeneralComponentDefTN Bridge = new GeneralComponentDefTN("Bridge", 1.0f, 5, 10.0m, ComponentTypeTN.Bridge);

            Faction FID = new Faction(0);
            StarSystem System = SystemGen.CreateSol();
            SystemBody planet = new SystemBody(System.Stars[0], SystemBody.PlanetType.Terrestrial);;
            System.Stars[0].Planets.Add(planet);

            TaskGroupTN TaskGroup1 = new TaskGroupTN("Taskforce 001", FID, planet, System);
            for (int loop = 0; loop < 4; loop++)
            {


                ShipClassTN test = new ShipClassTN("Ship", FID);
                test.AddCrewQuarters(CrewQ, 2);
                test.AddFuelStorage(FuelT, 2);
                test.AddEngineeringSpaces(EBay, 2);
                test.AddOtherComponent(Bridge, 1);

                switch (loop)
                {
                    case 0: test.AddPassiveSensor(ThPasDef2, 5);
                        break;
                    case 1: test.AddPassiveSensor(ThPasDef1, 4);
                        break;
                    case 2: test.AddPassiveSensor(ThPasDef3, 7);
                        break;
                    case 3: test.AddPassiveSensor(ThPasDef4, 6);
                        break;
                }

                TaskGroup1.AddShip(test, "Test Ship");
                Console.WriteLine("Best Thermal:{0},{1}", TaskGroup1.BestThermal.pSensorDef.rating, TaskGroup1.BestThermalCount);
            }
        }
예제 #4
0
        public void TGActiveSortThermalSortTest()
        {
            EngineDefTN EngDef = new EngineDefTN("25 EP Nuclear Thermal Engine", 5, 1.0f, 1.0f, 1.0f, 1, 5, -1.0f);

            GeneralComponentDefTN CrewQ = new GeneralComponentDefTN("Crew Quarters", 1.0f, 0, 10.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN FuelT = new GeneralComponentDefTN("Fuel Storage", 1.0f, 0, 10.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN EBay = new GeneralComponentDefTN("Engineering Spaces", 1.0f, 5, 10.0m, ComponentTypeTN.Engineering);
            GeneralComponentDefTN Bridge = new GeneralComponentDefTN("Bridge", 1.0f, 5, 10.0m, ComponentTypeTN.Bridge);

            Faction FID = new Faction(0);
            StarSystem System = SystemGen.CreateSol();
            SystemBody planet = new SystemBody(System.Stars[0], SystemBody.PlanetType.Terrestrial);;
            System.Stars[0].Planets.Add(planet);

            TaskGroupTN TaskGroup1 = new TaskGroupTN("Taskforce 001", FID, planet, System);

            for (int loop = 0; loop < 5; loop++)
            {
                ShipClassTN test = new ShipClassTN("Ship", FID);
                test.AddCrewQuarters(CrewQ, 2);
                test.AddFuelStorage(FuelT, 2);
                test.AddEngineeringSpaces(EBay, 2);
                test.AddOtherComponent(Bridge, 1);

                int add = 0;
                switch (loop)
                {
                    case 0: add = 2; break;
                    case 1: add = 4; break;
                    case 2: add = 1; break;
                    case 3: add = 5; break;
                    case 4: add = 3; break;
                }
                test.AddEngine(EngDef, (byte)add);

                Console.WriteLine("Speed:{0}", test.MaxSpeed);

                TaskGroup1.AddShip(test,"Test Ship");
                Console.WriteLine("{0} {1}", TaskGroup1, TaskGroup1.Ships[loop].ShipsTaskGroup);
            }

            LinkedListNode<int> AS = TaskGroup1.ActiveSortList.First;
            LinkedListNode<int> ES = TaskGroup1.EMSortList.First;
            LinkedListNode<int> TS = TaskGroup1.ThermalSortList.First;
            for (int loop = 0; loop < 5; loop++)
            {
                Console.Write("AL:{0}, EL:{1}, TL:{2} || Ship{3} AL:{4}, EL:{5} TL:{6} |||", AS.Value, ES.Value, TS.Value, loop, TaskGroup1.Ships[loop].ActiveList.Value,
                                                                                             TaskGroup1.Ships[loop].EMList.Value, TaskGroup1.Ships[loop].ThermalList.Value);


                Console.WriteLine("{0} {1} {2} {3} {4} {5} {6}", TaskGroup1.Ships[loop].CurrentSpeed, TaskGroup1.Ships[loop].CurrentEnginePower, TaskGroup1.Ships[loop].CurrentThermalSignature, TaskGroup1.Ships[loop].ShipClass.MaxEnginePower,
                    TaskGroup1.Ships[loop].ShipClass.MaxThermalSignature, TaskGroup1.Ships[loop].CurrentFuelUsePerHour, TaskGroup1.Ships[loop].ShipClass.MaxFuelUsePerHour);

                AS = AS.Next;
                ES = ES.Next;
                TS = TS.Next;
            }

            TaskGroup1.Ships[4].CurrentThermalSignature = 500;
            TaskGroup1.SortShipBySignature(TaskGroup1.Ships[4].ThermalList, TaskGroup1.ThermalSortList, 0);

            Console.WriteLine("------------------------");

            AS = TaskGroup1.ActiveSortList.First;
            ES = TaskGroup1.EMSortList.First;
            TS = TaskGroup1.ThermalSortList.First;
            for (int loop = 0; loop < 5; loop++)
            {
                Console.Write("AL:{0}, EL:{1}, TL:{2} || Ship{3} AL:{4}, EL:{5} TL:{6} |||", AS.Value, ES.Value, TS.Value, loop, TaskGroup1.Ships[loop].ActiveList.Value,
                                                                                             TaskGroup1.Ships[loop].EMList.Value, TaskGroup1.Ships[loop].ThermalList.Value);


                Console.WriteLine("{0} {1} {2} {3} {4} {5} {6}", TaskGroup1.Ships[loop].CurrentSpeed, TaskGroup1.Ships[loop].CurrentEnginePower, TaskGroup1.Ships[loop].CurrentThermalSignature, TaskGroup1.Ships[loop].ShipClass.MaxEnginePower,
                    TaskGroup1.Ships[loop].ShipClass.MaxThermalSignature, TaskGroup1.Ships[loop].CurrentFuelUsePerHour, TaskGroup1.Ships[loop].ShipClass.MaxFuelUsePerHour);

                AS = AS.Next;
                ES = ES.Next;
                TS = TS.Next;
            }
        }
예제 #5
0
        public void testShip()
        {
            Faction newFaction = new Faction(0);

            /// <summary>
            /// These would go into a faction component list I think
            /// </summary>
            EngineDefTN EngDef = new EngineDefTN("25 EP Nuclear Thermal Engine", 5, 1.0f, 1.0f, 1.0f, 1, 5, -1.0f);
            ActiveSensorDefTN ActDef = new ActiveSensorDefTN("Search 5M - 5000", 1.0f, 10, 5, 100, false, 1.0f, 1);
            PassiveSensorDefTN ThPasDef = new PassiveSensorDefTN("Thermal Sensor TH1-5", 1.0f, 5, PassiveSensorType.Thermal, 1.0f, 1);
            PassiveSensorDefTN EMPasDef = new PassiveSensorDefTN("EM Sensor EM1-5", 1.0f, 5, PassiveSensorType.EM, 1.0f, 1);

            GeneralComponentDefTN CrewQ = new GeneralComponentDefTN("Crew Quarters", 1.0f, 0, 10.0m, ComponentTypeTN.Crew);
            GeneralComponentDefTN FuelT = new GeneralComponentDefTN("Fuel Storage", 1.0f, 0, 10.0m, ComponentTypeTN.Fuel);
            GeneralComponentDefTN EBay = new GeneralComponentDefTN("Engineering Spaces", 1.0f, 5, 10.0m, ComponentTypeTN.Engineering);
            GeneralComponentDefTN Bridge = new GeneralComponentDefTN("Bridge", 1.0f, 5, 10.0m, ComponentTypeTN.Bridge);

            ShipClassTN TestClass = new ShipClassTN("Test Ship Class", newFaction);

            TestClass.AddCrewQuarters(CrewQ, 2);
            TestClass.AddFuelStorage(FuelT, 2);
            TestClass.AddEngineeringSpaces(EBay, 2);
            TestClass.AddOtherComponent(Bridge, 1);

            TestClass.AddEngine(EngDef, 1);

            TestClass.AddPassiveSensor(ThPasDef, 1);
            TestClass.AddPassiveSensor(EMPasDef, 1);

            TestClass.AddActiveSensor(ActDef, 1);

            Console.WriteLine("Size: {0}, Crew: {1}, Cost: {2}, HTK: {3}, Tonnage: {4}", TestClass.SizeHS, TestClass.TotalRequiredCrew, TestClass.BuildPointCost, TestClass.TotalHTK, TestClass.SizeTons);

            Console.WriteLine("HS Accomodations/Required: {0}/{1}, Total Fuel Capacity: {2}, Total MSP: {3}, Engineering percentage: {4}, Has Bridge: {5}, Total Required Crew: {6}", TestClass.AccomHSAvailable, TestClass.AccomHSRequirement,
            TestClass.TotalFuelCapacity, TestClass.TotalMSPCapacity, (TestClass.EngineeringHS / TestClass.SizeHS), TestClass.HasBridge, TestClass.TotalRequiredCrew);

            Console.WriteLine("Armor Size: {0}, Cost: {1}", TestClass.ShipArmorDef.size, TestClass.ShipArmorDef.cost);

            Console.WriteLine("Ship Engine Power: {0}, Ship Thermal Signature: {1}, Ship Fuel Use Per Hour: {2}", TestClass.MaxEnginePower, TestClass.MaxThermalSignature, TestClass.MaxFuelUsePerHour);

            Console.WriteLine("Best TH: {0}, BestEM: {1}, Max EM Signature: {2}, Total Cross Section: {3}", TestClass.BestThermalRating, TestClass.BestEMRating, TestClass.MaxEMSignature, TestClass.TotalCrossSection);

            TestClass.AddCrewQuarters(CrewQ, -1);

            Console.WriteLine("Size: {0}, Crew: {1}, Cost: {2}, HTK: {3}, Tonnage: {4}", TestClass.SizeHS, TestClass.TotalRequiredCrew, TestClass.BuildPointCost, TestClass.TotalHTK, TestClass.SizeTons);

            Console.WriteLine("HS Accomodations/Required: {0}/{1}, Total Fuel Capacity: {2}, Total MSP: {3}, Engineering percentage: {4}, Has Bridge: {5}, Total Required Crew: {6}", TestClass.AccomHSAvailable, TestClass.AccomHSRequirement,
            TestClass.TotalFuelCapacity, TestClass.TotalMSPCapacity, (TestClass.EngineeringHS / TestClass.SizeHS), TestClass.HasBridge, TestClass.TotalRequiredCrew);

            Console.WriteLine("Armor Size: {0}, Cost: {1}", TestClass.ShipArmorDef.size, TestClass.ShipArmorDef.cost);

            Console.WriteLine("Ship Engine Power: {0}, Ship Thermal Signature: {1}, Ship Fuel Use Per Hour: {2}", TestClass.MaxEnginePower, TestClass.MaxThermalSignature, TestClass.MaxFuelUsePerHour);

            Console.WriteLine("Best TH: {0}, BestEM: {1}, Max EM Signature: {2}, Total Cross Section: {3}", TestClass.BestThermalRating, TestClass.BestEMRating, TestClass.MaxEMSignature, TestClass.TotalCrossSection);

            TestClass.AddCrewQuarters(CrewQ, -1);

            Console.WriteLine("Size: {0}, Crew: {1}, Cost: {2}, HTK: {3}, Tonnage: {4}", TestClass.SizeHS, TestClass.TotalRequiredCrew, TestClass.BuildPointCost, TestClass.TotalHTK, TestClass.SizeTons);

            Console.WriteLine("HS Accomodations/Required: {0}/{1}, Total Fuel Capacity: {2}, Total MSP: {3}, Engineering percentage: {4}, Has Bridge: {5}, Total Required Crew: {6}", TestClass.AccomHSAvailable, TestClass.AccomHSRequirement,
            TestClass.TotalFuelCapacity, TestClass.TotalMSPCapacity, (TestClass.EngineeringHS / TestClass.SizeHS), TestClass.HasBridge, TestClass.TotalRequiredCrew);

            Console.WriteLine("Armor Size: {0}, Cost: {1}", TestClass.ShipArmorDef.size, TestClass.ShipArmorDef.cost);

            Console.WriteLine("Ship Engine Power: {0}, Ship Thermal Signature: {1}, Ship Fuel Use Per Hour: {2}", TestClass.MaxEnginePower, TestClass.MaxThermalSignature, TestClass.MaxFuelUsePerHour);

            Console.WriteLine("Best TH: {0}, BestEM: {1}, Max EM Signature: {2}, Total Cross Section: {3}", TestClass.BestThermalRating, TestClass.BestEMRating, TestClass.MaxEMSignature, TestClass.TotalCrossSection);


            TestClass.AddCrewQuarters(CrewQ, 2);

            StarSystem System1 = SystemGen.CreateSol();

            SystemBody pl1 = new SystemBody(System1.Stars[0], SystemBody.PlanetType.Terrestrial);
            System1.Stars[0].Planets.Add(pl1);

            TaskGroupTN newTG = new TaskGroupTN("TG", newFaction, System1.Stars[0].Planets[0], System1);


            ShipTN testShip = new ShipTN(TestClass, 0, 0, newTG, newFaction, "Test Ship");

            testShip.CrewQuarters[0].isDestroyed = true;

            for (int loop = 0; loop < testShip.CrewQuarters.Count; loop++)
            {
                Console.WriteLine("Crew Quarters {0} isDestroyed:{1}", loop + 1, testShip.CrewQuarters[loop].isDestroyed);
            }

            testShip.CrewQuarters[0].isDestroyed = false;

            Console.WriteLine("Engine Power/Fuel Usage/Thermal Signature/Speed: {0}/{1}/{2}/{3}", testShip.CurrentEnginePower, testShip.CurrentFuelUsePerHour, testShip.CurrentThermalSignature,
                testShip.CurrentSpeed);

            testShip.SetSpeed(1000);

            Console.WriteLine("Engine Power/Fuel Usage/Thermal Signature/Speed: {0}/{1}/{2}/{3}", testShip.CurrentEnginePower, testShip.CurrentFuelUsePerHour, testShip.CurrentThermalSignature,
                testShip.CurrentSpeed);

            Console.WriteLine("Current Crew/Fuel/MSP: {0}/{1}/{2}", testShip.CurrentCrew, testShip.CurrentFuel, testShip.CurrentMSP);

            int CrewSource = 100000;
            float FuelSource = 100000.0f;
            int MSPSource = 100000;

            CrewSource = testShip.Recrew(CrewSource);
            FuelSource = testShip.Refuel(FuelSource);
            MSPSource = testShip.Resupply(MSPSource);

            Console.WriteLine("Current Crew/Fuel/MSP: {0}/{1}/{2} Source: {3}/{4}/{5}", testShip.CurrentCrew, testShip.CurrentFuel, testShip.CurrentMSP, CrewSource, FuelSource, MSPSource);

            Console.WriteLine("Current EM Signature: {0}", testShip.CurrentEMSignature);


            bool isActive = true;
            testShip.SetSensor(testShip.ShipASensor[0], isActive);

            Console.WriteLine("Current EM Signature: {0}", testShip.CurrentEMSignature);

            isActive = false;
            testShip.SetSpeed(1500);
            testShip.SetSensor(testShip.ShipASensor[0], isActive);

            Console.WriteLine("Engine Power/Fuel Usage/Thermal Signature/Speed: {0}/{1}/{2}/{3}", testShip.CurrentEnginePower, testShip.CurrentFuelUsePerHour, testShip.CurrentThermalSignature,
                testShip.CurrentSpeed);
            Console.WriteLine("Current EM Signature: {0}", testShip.CurrentEMSignature);


        }
예제 #6
0
        /// <summary>
        /// New ship class button
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void NewButton_Click(object sender, EventArgs e)
        {
            ShipClassTN oNewShipClass = new ShipClassTN("New Class", VM.CurrentFaction);
            oNewShipClass.AddCrewQuarters(_CurrnetFaction.ComponentList.CrewQuarters[0], 1);
            oNewShipClass.AddFuelStorage(_CurrnetFaction.ComponentList.FuelStorage[0], 1);
            oNewShipClass.AddEngineeringSpaces(_CurrnetFaction.ComponentList.EngineeringSpaces[0], 1);
            oNewShipClass.AddOtherComponent(_CurrnetFaction.ComponentList.OtherComponents[0], 1);

            int ArmorTech = _CurrnetFaction.FactionTechLevel[(int)Faction.FactionTechnology.ArmourProtection];

#warning throw error here if this happens instead of just capping at 12?
            if (ArmorTech > 12)
                ArmorTech = 12;

            String Title = UIConstants.Armor.ArmorTypes[ArmorTech];

            oNewShipClass.NewArmor(Title, (ushort)Constants.MagazineTN.MagArmor[ArmorTech], oNewShipClass.ShipArmorDef.depth);

            _CurrnetFaction.ShipDesigns.Add(oNewShipClass);

            m_oOptionsPanel.ClassComboBox.SelectedIndex = m_oOptionsPanel.ClassComboBox.Items.Count - 1;
            _CurrnetShipClass = _CurrnetFaction.ShipDesigns[m_oOptionsPanel.ClassComboBox.SelectedIndex];

            UpdateDisplay();


        }
예제 #7
0
        /// <summary>
        /// New ship class button
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void NewButton_Click(object sender, EventArgs e)
        {
            ShipClassTN oNewShipClass = new ShipClassTN("New Class", VM.CurrentFaction);
            oNewShipClass.AddCrewQuarters(_CurrnetFaction.ComponentList.CrewQuarters[0], 1);
            oNewShipClass.AddFuelStorage(_CurrnetFaction.ComponentList.FuelStorage[0], 1);
            oNewShipClass.AddEngineeringSpaces(_CurrnetFaction.ComponentList.EngineeringSpaces[0], 1);
            oNewShipClass.AddOtherComponent(_CurrnetFaction.ComponentList.OtherComponents[0], 1);

            int ArmorTech = _CurrnetFaction.FactionTechLevel[(int)Faction.FactionTechnology.ArmourProtection];

            if (ArmorTech > 12)
                ArmorTech = 12;
#warning more armor names to move to constants.UI
            #region Armor Tech names
            String Title = "N/A";
            switch (ArmorTech)
            {
                case 0:
                    Title = "Conventional";
                    break;
                case 1:
                    Title = "Duranium";
                    break;
                case 2:
                    Title = "High Density Duranium";
                    break;
                case 3:
                    Title = "Composite";
                    break;
                case 4:
                    Title = "Ceramic Composite";
                    break;
                case 5:
                    Title = "Laminate Composite";
                    break;
                case 6:
                    Title = "Compressed Carbon";
                    break;
                case 7:
                    Title = "Biphased Carbide";
                    break;
                case 8:
                    Title = "Crystaline Composite";
                    break;
                case 9:
                    Title = "Superdense";
                    break;
                case 10:
                    Title = "Bonded Superdense";
                    break;
                case 11:
                    Title = "Coherent Superdense";
                    break;
                case 12:
                    Title = "Collapsium";
                    break;
            }
            #endregion

            oNewShipClass.NewArmor(Title, (ushort)Constants.MagazineTN.MagArmor[ArmorTech], oNewShipClass.ShipArmorDef.depth);

            _CurrnetFaction.ShipDesigns.Add(oNewShipClass);

            m_oOptionsPanel.ClassComboBox.SelectedIndex = m_oOptionsPanel.ClassComboBox.Items.Count - 1;
            _CurrnetShipClass = _CurrnetFaction.ShipDesigns[m_oOptionsPanel.ClassComboBox.SelectedIndex];

            UpdateDisplay();


        }