protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); if (newMapLoad) { GraphicsDevice.Clear(Color.Black); string[] fileName = player1.newMap.Split('.'); string levelNumber = fileName[0].Remove(0, 13); string levelName = String.Format("Level {0}", levelNumber); TextField message = new TextField( levelName, new Vector2( (graphics.PreferredBackBufferWidth / 2) - 50, (graphics.PreferredBackBufferHeight / 2) - 50 ), Color.White ); message.loadContent(Content); message.draw(spriteBatch); float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; newMapTimer -= elapsed; if (newMapTimer < 0) { LoadMap(player1.newMap);//Timer expired, execute action newMapTimer = LOAD_SCREEN_TIME; //Reset Timer } } else { // Draw background spriteBatch.Draw( background, new Rectangle( 0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight ), Color.White ); // Draw contents of the level level.Draw(spriteBatch); if (level.message != "") { TextField message = new TextField( level.message, new Vector2(16, (graphics.PreferredBackBufferHeight ) - 28), Color.White ); message.loadContent(Content); message.draw(spriteBatch); } } spriteBatch.End(); base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); if (loadingMap) { string levelDisplay = player1.newMap.Equals("Win") ? "Congratulations!" : String.Format("Level {0}", player1.newMap); GraphicsDevice.Clear(Color.Black); TextField message = new TextField( levelDisplay, new Vector2( (graphics.PreferredBackBufferWidth / 2) - 50, (graphics.PreferredBackBufferHeight / 2) - 50 ), Color.White ); message.loadContent(Content); message.draw(spriteBatch); } else { // Draw background spriteBatch.Draw( background, new Rectangle( 0, 0, graphics.PreferredBackBufferWidth, graphics.PreferredBackBufferHeight ), Color.White ); // Draw intro slides if (intro) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; introScreenTimer -= elapsed; spriteBatch.Draw( introImage, new Rectangle( 0, 0, 720, 540 ), Color.White ); if(introScreenTimer < 0 && slideCount != 5) { slideCount += 1; introImage = Content.Load<Texture2D>(String.Format("Slides/Slide{0}.png", slideCount)); introScreenTimer = INTRO_SCREEN_TIME; } } // Draw contents of the level level.Draw(spriteBatch); if (paused && !intro) { spriteBatch.Draw( pauseScreens[player1.numPowers], new Rectangle( 0, graphics.PreferredBackBufferHeight/2 - 270, 720, 540 ), Color.White ); } // Display picked up messages if (!String.IsNullOrEmpty(level.message)) { TextField message = new TextField( level.message, new Vector2(16, (graphics.PreferredBackBufferHeight ) - 28), Color.White ); message.loadContent(Content); message.draw(spriteBatch); } } spriteBatch.End(); base.Draw(gameTime); }