/// <summary> /// 玉の破壊時のパーティクルを表示する. /// </summary> /// <param name="orig">発火の起点となった玉</param> /// <param name="destroyed">破壊された玉</param> private void SpawnBallDestroyParticles(Ball orig, List <Point> destroyed) { foreach (var ball in destroyed.Select(p => GetBall(p.X, p.Y))) { _entityManager.Add(new BallParticle(SpriteBatch, Camera, GameMain, this, ball)); } var cross = new CrossParticle(SpriteBatch, Camera, GameMain, this) { X = orig.X, Y = orig.Y }; cross.LoadContent(); _entityManager.Add(cross); }
public PersistentField(float px, float py, GameConfig gameConfig, AiLogger aiLogger, GameMain gameMain, SpriteBatch spriteBatch, Camera camera, MonoGameControl gameControl, ReplayPlayerData replayPlayerData) : base( px, py, gameConfig, aiLogger, gameMain, spriteBatch, camera, gameControl, replayPlayerData) { _crossParticle = new CrossParticle(SpriteBatch, Camera, GameMain, this) { IsPersistent = true }; _crossParticle.LoadContent(); _turnCaches.Add(new TurnCache(this)); _replayPlayerData = replayPlayerData; }