public Field( float px, float py, GameConfig gameConfig, AiLogger aiLogger, GameMain gameMain, SpriteBatch spriteBatch = null, Camera camera = null, MonoGameControl gameControl = null, string fileName = null) { SpriteBatch = spriteBatch; Camera = camera; GameMain = gameMain; GameConfig = gameConfig; AiLogger = aiLogger; X = px; Y = py; _ojamaQueues = new Queue <OjamaBall> [Column + 1]; for (var i = 1; i <= Column; ++i) { _ojamaQueues[i] = new Queue <OjamaBall>(); } _balls = new Ball[Column, Row]; BallSize = Math.Min(FieldWidth / Column, FieldHeight / Row); Initialize(); if (fileName == null) { Player = new HumanPlayer(this, gameControl, Camera, GameMain); } else { Player = new AiPlayer(this, GameMain, fileName); } }
public Field( float px, float py, GameConfig gameConfig, AiLogger aiLogger, GameMain gameMain, SpriteBatch spriteBatch, Camera camera, MonoGameControl gameControl, ReplayPlayerData replayPlayerData) { SpriteBatch = spriteBatch; Camera = camera; GameMain = gameMain; GameConfig = gameConfig; AiLogger = aiLogger; X = px; Y = py; _ojamaQueues = new Queue <OjamaBall> [Column + 1]; for (var i = 1; i <= Column; ++i) { _ojamaQueues[i] = new Queue <OjamaBall>(); } _balls = new Ball[Column, Row]; BallSize = Math.Min(FieldWidth / Column, FieldHeight / Row); Initialize(); Player = new ReplayPlayer(this, GameMain, replayPlayerData); }
public PersistentField(float px, float py, GameConfig gameConfig, AiLogger aiLogger, GameMain gameMain, SpriteBatch spriteBatch, Camera camera, MonoGameControl gameControl, ReplayPlayerData replayPlayerData) : base( px, py, gameConfig, aiLogger, gameMain, spriteBatch, camera, gameControl, replayPlayerData) { _crossParticle = new CrossParticle(SpriteBatch, Camera, GameMain, this) { IsPersistent = true }; _crossParticle.LoadContent(); _turnCaches.Add(new TurnCache(this)); _replayPlayerData = replayPlayerData; }