static void Main(string[] args) { Publisher dogPublisher = new Publisher(); Publisher catPublisher = new Publisher(); Subscriber AnimalLover = new Subscriber(); Subscriber OldCatLady = new Subscriber(); PubSubServer Server = new PubSubServer(); Message dogMessage = new Message(); dogMessage.topic = "Dogs"; dogMessage.payload = "Dogs are man's best friend"; Message catMessage = new Message(); catMessage.topic = "Cats"; catMessage.payload = "Cats can take care of themservice"; dogPublisher.Send(dogMessage, Server); catPublisher.Send(catMessage, Server); AnimalLover.Listen("Dogs", 0); AnimalLover.Listen("Cats", 1); OldCatLady.Listen("Cats", 0); Server.subscribers[0] = AnimalLover; Server.subscribers[1] = OldCatLady; Server.Forword(); Console.WriteLine("AnimalLover has subscribed to the following message"); AnimalLover.Print(); Console.WriteLine(""); Console.WriteLine("OldCatLady has subscribed to the following message"); OldCatLady.Print(); Console.ReadKey(); }
public void Send(Message newMessage, PubSubServer myServer) { myServer.buffer.Enqueue(newMessage); }