private double NormalizedProduct(IntVector fillPercentageRef, IntVector fillPercentage) { if (fillPercentageRef == null || fillPercentage == null || !fillPercentageRef.Any() || !fillPercentage.Any()) { return -1; } return fillPercentageRef.NormalizedProduct(fillPercentage); }
public int DotProduct(IntVector otherIntVector) { if (this.Count() != otherIntVector.Count()) { throw new ArgumentException("vectors need to have equal elements!"); } if (!this.Any()) return 0; var result = 0; for (int posCounter = 0; posCounter < _items.Count; posCounter++) { result += _items[posCounter] * otherIntVector[posCounter]; } return result; }
private int NeighborhoodDistance(IntVector fillPercentageRef, IntVector fillPercentage) { if (fillPercentageRef == null || fillPercentage == null || !fillPercentageRef.Any() || !fillPercentage.Any()) { return -1; } if (fillPercentageRef.Count() != fillPercentage.Count()) { return -1; } var total = 0; for (int pIndexor = 0; pIndexor < fillPercentageRef.Count(); pIndexor++) { var diff = Math.Abs(fillPercentageRef[pIndexor] - fillPercentage[pIndexor]); total += diff * diff; } return total; }
public double NormalizedProduct(IntVector otherIntVector) { if (this.Count() != otherIntVector.Count()) { throw new ArgumentException("vectors need to have equal elements!"); } if (!this.Any()) return 0; var dotProduct = this.DotProduct(otherIntVector); var magnitudeProduct = this.Magnitude() * otherIntVector.Magnitude(); if (magnitudeProduct == 0) return 0; return (double)dotProduct / magnitudeProduct; }