public Game() { graphics = new GraphicsDeviceManager(this); // Create Psynergy Engine m_PsynergyEngine = new PsynergyEngine(this, graphics); }
public Game() { // Create Psynergy Engine m_PsynergyEngine = new PsynergyEngine(this); // Put this here for now new TileMapManager(); }
public Game() { // Initialise the psynergy engine m_PsynergyEngine = new PsynergyEngine(this); }