public void AddActiveParticle(ParticleSystemEffect particleEffect) { Debug.Assert(particleEffect != null, "[WARNING] - PARTICLE EFFECT MUST NOT BE NULL WHEN BEING ADDED AS AN ACTIVE PARTICLE!"); if (particleEffect != null) { if ( !m_ActiveParticles.Contains(particleEffect) ) m_ActiveParticles.Add(particleEffect); } }
public ParticleSystemEffect AddParticleEffect(ParticleSystemEffect particleEffect) { if (particleEffect != null) { // Set the particle system that this particle system effect is part of particleEffect.ParticleSystem = this; // Initialise particleEffect.Initialise(); // Load particleEffect.Load(); // Add m_Particles.Add(particleEffect); } return particleEffect; }
public void RemoveActiveParticle(ParticleSystemEffect particleEffect) { Debug.Assert(particleEffect != null, "[WARNING] - PARTICLE EFFECT MUST NOT BE NULL WHEN BEING REMOVING AS AN ACTIVE PARTICLE!"); if (particleEffect != null) { if (m_ActiveParticles.Contains(particleEffect)) m_ActiveParticles.Remove(particleEffect); } }
public bool ContainsActiveParticle(ParticleSystemEffect particleEffect) { Debug.Assert(particleEffect != null, "[WARNING] - PARTICLE EFFECT MUST NOT BE NULL WHEN CHECKING FOR AN ACTIVE PARTICLE!"); bool toRet = false; if (particleEffect != null) toRet = m_ActiveParticles.Contains(particleEffect); return toRet; }