public Matrix1D Multiply(Matrix1D mat) { return(new Matrix1D( X1 * mat.X + Y1 * mat.Y + Z1 * mat.Z + R1 * mat.R, X2 * mat.X + Y2 * mat.Y + Z2 * mat.Z + R2 * mat.R, X3 * mat.X + Y3 * mat.Y + Z3 * mat.Z + R3 * mat.R, X4 * mat.X + Y4 * mat.Y + Z4 * mat.Z + R4 * mat.R )); }
public static Vertex From(Matrix1D mat) { return(new Vertex(mat.X, mat.Y, mat.Z)); }