public override void Oscillate(TTarget target, OscillationSettings[] settings, int flags, float time) { var value = Getter(target); var axes = (Axes)flags; if ((axes & Axes.X) != 0) { value.x = OscillationUtility.Oscillate(settings[0], time); } if ((axes & Axes.Y) != 0) { value.y = OscillationUtility.Oscillate(settings[1], time); } Setter(target, value); }
public override void Oscillate(TTarget target, OscillationSettings[] settings, int flags, float time) { var value = Getter(target); var channels = (Channels)flags; if ((channels & Channels.R) != 0) { value.r = OscillationUtility.Oscillate(settings[0], time); } if ((channels & Channels.G) != 0) { value.g = OscillationUtility.Oscillate(settings[1], time); } if ((channels & Channels.B) != 0) { value.b = OscillationUtility.Oscillate(settings[2], time); } if ((channels & Channels.A) != 0) { value.a = OscillationUtility.Oscillate(settings[3], time); } Setter(target, value); }
public override void Oscillate(TTarget target, OscillationSettings[] settings, int flags, float time) { Setter(target, OscillationUtility.Oscillate(settings[0], time)); }